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Arch of Orazca card art
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Arch of Orazca

Land · The Lost Caverns of Ixalan Commander (LCC)
Times Brought
584
Decks Running
297
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Arch of Orazca card

Arch of Orazca

Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.
The Lost Caverns of Ixalan Commander (LCC) · Rare · Illustrated by Titus Lunter

Final zone distribution

145 instances
7.6%
Library
69.0%
Battlefield
6.9%
Graveyard
2.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

585 brought · 274 players
Brought to game
585
Ever drawn
137
Reached battlefield
108
Still on board at game end
100

Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.4pp

Players who cast this card win 30% of the time (n=73) , vs 27% when it never left the library (n=306).

When players drew this card but left it in hand, they won 26% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.8pp; 95% confidence interval -3.4pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=108
20%
T1
11%
T2
10%
T3
7%
T4
13%
T5
33%
T6-9
5%
T10+
Median 5.0 P25 2 · P75 7 · max 13
Cast same turn as drawn 58%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.