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Part of Commander Masters
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Arch of Orazca
Land
·
The Lost Caverns of Ixalan Commander (LCC)
Times Brought
330
Decks Running
177
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Arch of Orazca
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add
.
,
: Draw a card. Activate only if you have the city's blessing.
The Lost Caverns of Ixalan Commander (LCC)
·
Rare
·
Illustrated by Titus Lunter
Final zone distribution
84 instances4.8%
Library
69.0%
Battlefield
6.0%
Graveyard
2.4%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
50 decks
- 2 Zhulodok, Void Gorger 47 decks
-
3
Bruna, the Fading Light
11 decks
-
4
Giada, Font of Hope
7 decks
-
5
Gisela, the Broken Blade
6 decks
-
6
Arixmethes, Slumbering Isle
5 decks
- 7 Molecule Man 4 decks
- 8 Iron Spider, Stark Upgrade 3 decks
- 9 Kozilek, the Great Distortion 3 decks
-
10
Thurid, Mare of Destiny
3 decks
The "good card" funnel
331 brought · 162 playersBrought to game
331
Ever drawn
78
Reached battlefield
62
Still on board at game end
58
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.3pp
Players who cast this card win 28% of the time (n=47) , vs 25% when it never left the library (n=186).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -4.3pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=62
23%
T1
15%
T2
15%
T3
2%
T4
6%
T5
35%
T6-9
5%
T10+
Median
3.0
P25
2
· P75
7
· max
13
Cast same turn as drawn
53%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.