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Part of Marvel Super Heroes
·
Creature — Angel
·
Double Masters (2XM)
Card Preview
Archangel of Thune
1%
Decklist Inclusion
Times Brought
825
Decks Running
370
In Decks
1807
Decklist Inclusion
1%
Format
Card text
Archangel of Thune
Creature — Angel
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
3 / 4
Double Masters (2XM)
·
Mythic
·
Illustrated by James Ryman
Final zone distribution
198 instances3.0%
Library
33.3%
Battlefield
23.7%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
77 decks
-
2
Giada, Font of Hope
76 decks
-
3
Oloro, Ageless Ascetic
19 decks
-
4
Betor, Ancestor's Voice
11 decks
-
5
Gisela, the Broken Blade
10 decks
-
6
Liesa, Shroud of Dusk
10 decks
-
7
Kaalia of the Vast
9 decks
-
8
Darien, King of Kjeldor
7 decks
-
9
Seluma, Light of Aysen
7 decks
-
10
Avacyn, Angel of Hope
6 decks
The "good card" funnel
825 brought · 328 playersBrought to game
825
Ever drawn
180
Reached battlefield
111
Still on board at game end
66
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.0pp
Players who cast this card win 34% of the time (n=103) , vs 25% when it never left the library (n=521).
When players drew this card but left it in hand, they won 14% (n=61) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.5pp; 95% confidence interval -1.0pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=111
1%
T1
2%
T2
6%
T3
13%
T4
14%
T5
52%
T6-9
12%
T10+
Median
6
P25
5
· P75
8
· max
24
On curve
36%
(16 / 111 cast on T5)
Cast same turn as drawn
37%
802 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.