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Part of Marvel Super Heroes
·
Creature — Angel
·
Double Masters (2XM)
Live Play Data
Archangel of Thune
4%
Live Inclusion
Times Brought
1845
Decks Running
798
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=271
0%
T1
1%
T2
4%
T3
12%
T4
19%
T5
49%
T6-9
15%
T10+
Median
6
P25
5
· P75
8
· max
24
On curve
36%
(51 / 271 cast on T5)
Cast same turn as drawn
30%
The "good card" funnel
1850 brought · 673 playersBrought to game
1850
Ever drawn
416
Reached battlefield
271
Still on board at game end
156
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.4pp
Players who cast this card win 36% of the time (n=249) , vs 25% when it never left the library (n=1177).
When players drew this card but left it in hand, they won 20% (n=130).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.5pp; 95% confidence interval +5.4pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
460 instances3.3%
Library
33.9%
Battlefield
26.3%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
197 decks
-
2
Giada, Font of Hope
143 decks
-
3
Oloro, Ageless Ascetic
35 decks
-
4
Betor, Ancestor's Voice
23 decks
-
5
Liesa, Shroud of Dusk
18 decks
-
6
Gisela, the Broken Blade
17 decks
-
7
Kwia Vigorbloom
17 decks
-
8
Karlov of the Ghost Council
15 decks
-
9
Kaalia of the Vast
14 decks
-
10
Seluma, Light of Aysen
13 decks
Card text
Archangel of Thune
Creature — Angel
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
3 / 4
Double Masters (2XM)
·
Mythic
·
Illustrated by James Ryman
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.