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Part of Murders at Karlov Manor
·
Instant
·
Murders at Karlov Manor (MKM)
Live Play Data
Archdruid's Charm
5%
Live Inclusion
Times Brought
1161
Decks Running
559
Median Cast Turn
6
Drawn → Played
63%
Format
First-cast turn
n=155
0%
T1
4%
T2
5%
T3
15%
T4
15%
T5
50%
T6-9
10%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
9%
(8 / 155 cast on T3)
Cast same turn as drawn
24%
The "good card" funnel
1161 brought · 468 playersBrought to game
1161
Ever drawn
245
Reached battlefield
155
Still on board at game end
4
≥ -2.1pp
Players who cast this card win 35% of the time (n=138) , vs 28% when it never left the library (n=774).
When players drew this card but left it in hand, they won 23% (n=83).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -2.1pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
295 instances4.1%
Library
1.4%
Battlefield
58.0%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Beorn the Fierce
25 decks
-
2
Lumra, Bellow of the Woods
24 decks
-
3
The Unbeatable Squirrel Girl
20 decks
-
4
Bristly Bill, Spine Sower
17 decks
-
5
Ghalta, Primal Hunger
13 decks
-
6
Fynn, the Fangbearer
12 decks
-
7
Ayula, Queen Among Bears
10 decks
-
8
Tifa Lockhart
10 decks
-
9
Lathril, Blade of the Elves
8 decks
-
10
Wolverine, Best There Is
8 decks
Card text
Archdruid's Charm
Instant
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Murders at Karlov Manor (MKM)
·
Rare
·
Illustrated by Liiga Smilshkalne
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.