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Part of Murders at Karlov Manor
·
Instant
·
Murders at Karlov Manor (MKM)
Live Play Data
Archdruid's Charm
5%
Live Inclusion
Times Brought
2460
Decks Running
1114
Median Cast Turn
6
Drawn → Played
60%
Format
First-cast turn
n=323
0%
T1
4%
T2
5%
T3
14%
T4
16%
T5
52%
T6-9
8%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
9%
(17 / 323 cast on T3)
Cast same turn as drawn
26%
The "good card" funnel
2460 brought · 921 playersBrought to game
2460
Ever drawn
541
Reached battlefield
323
Still on board at game end
8
≥ -1.4pp
Players who cast this card win 30% of the time (n=286) , vs 26% when it never left the library (n=1599).
When players drew this card but left it in hand, they won 30% (n=190).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval -1.4pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
636 instances4.2%
Library
1.3%
Battlefield
56.8%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Beorn the Fierce
46 decks
-
2
Lumra, Bellow of the Woods
42 decks
-
3
The Unbeatable Squirrel Girl
31 decks
-
4
Ghalta, Primal Hunger
29 decks
-
5
Bristly Bill, Spine Sower
28 decks
-
6
Fynn, the Fangbearer
24 decks
-
7
Tifa Lockhart
21 decks
-
8
Radagast of Rhosgobel
19 decks
-
9
Ayula, Queen Among Bears
17 decks
-
10
Kwia Vigorbloom
17 decks
Card text
Archdruid's Charm
Instant
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Murders at Karlov Manor (MKM)
·
Rare
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Illustrated by Liiga Smilshkalne
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.