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Archdruid's Charm card art
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Archdruid's Charm

{G} {G} {G} · Instant · Murders at Karlov Manor (MKM)
Times Brought
754
Decks Running
401
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Archdruid's Charm card

Archdruid's Charm

{G} {G} {G}
Instant
Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.
Murders at Karlov Manor (MKM) · Rare · Illustrated by Liiga Smilshkalne

Final zone distribution

152 instances
4.6%
Library
2.0%
Battlefield
59.9%
Graveyard
5.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

754 brought · 367 players
Brought to game
754
Ever drawn
136
Reached battlefield
87
Still on board at game end
3
≥ -1.5pp

Players who cast this card win 31% of the time (n=69) , vs 26% when it never left the library (n=453).

When players drew this card but left it in hand, they won 23% (n=38).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.6pp; 95% confidence interval -1.5pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=87
2%
T1
2%
T2
11%
T3
16%
T4
15%
T5
44%
T6-9
9%
T10+
Median 6 P25 4 · P75 8 · max 16
On curve 16% (10 / 87 cast on T3) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.