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Part of Commander Masters
·
Creature — Demon
·
Reality Fracture Commander (FRC)
Live Play Data
Archfiend of Despair
2%
Live Inclusion
Times Brought
951
Decks Running
449
Median Cast Turn
7
Drawn → Played
65%
Format
First-cast turn
n=189
1%
T1
0%
T2
2%
T3
7%
T4
11%
T5
60%
T6-9
19%
T10+
Median
7
P25
6
· P75
9
· max
18
On curve
65%
(22 / 189 cast on T8)
Cast same turn as drawn
39%
The "good card" funnel
951 brought · 408 playersBrought to game
951
Ever drawn
290
Reached battlefield
189
Still on board at game end
108
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.2pp
Players who cast this card win 42% of the time (n=166) , vs 24% when it never left the library (n=556).
When players drew this card but left it in hand, they won 26% (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.7pp; 95% confidence interval +10.2pp to +25.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
308 instances7.8%
Library
35.1%
Battlefield
23.4%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Jace, Multiverse Architect
166 decks
-
2
Kaalia of the Vast
66 decks
-
3
Be'lakor, the Dark Master
44 decks
-
4
Rakdos, Lord of Riots
14 decks
-
5
Ardyn, the Usurper
13 decks
-
6
Athreos, God of Passage
10 decks
-
7
Nissa, Leyline Tamer
7 decks
-
8
Olinda the Oblivious
7 decks
-
9
Valgavoth, Harrower of Souls
7 decks
-
10
Sheoldred, the Apocalypse
6 decks
Card text
Archfiend of Despair
Creature — Demon
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
6 / 6
Reality Fracture Commander (FRC)
·
Mythic
·
Illustrated by Josh Hass
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.