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Archfiend of Despair card art
Live Play Data

Archfiend of Despair

{6} {B} {B} · Creature — Demon · Reality Fracture Commander (FRC)
2%
Live Inclusion
Times Brought
951
Decks Running
449
Median Cast Turn
7
Drawn → Played
65%
Format

First-cast turn

n=189
1%
T1
0%
T2
2%
T3
7%
T4
11%
T5
60%
T6-9
19%
T10+
Median 7 P25 6 · P75 9 · max 18
On curve 65% (22 / 189 cast on T8) Cast same turn as drawn 39%

The "good card" funnel

951 brought · 408 players
Brought to game
951
Ever drawn
290
Reached battlefield
189
Still on board at game end
108

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +10.2pp

Players who cast this card win 42% of the time (n=166) , vs 24% when it never left the library (n=556).

When players drew this card but left it in hand, they won 26% (n=86).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +17.7pp; 95% confidence interval +10.2pp to +25.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

308 instances
7.8%
Library
35.1%
Battlefield
23.4%
Graveyard
8.1%
Exile

Commanders that played this card

in tracked games
Card text
Archfiend of Despair card

Archfiend of Despair

{6} {B} {B}
Creature — Demon
Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
6 / 6
Reality Fracture Commander (FRC) · Mythic · Illustrated by Josh Hass

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.