Archfiend of Despair
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Archfiend of Despair
Final zone distribution
294 instancesCommanders that played this card
in tracked games-
1
Jace, Multiverse Architect
240 decks
-
2
Kaalia of the Vast
76 decks
-
3
Be'lakor, the Dark Master
30 decks
-
4
Ardyn, the Usurper
13 decks
-
5
Nissa, Leyline Tamer
12 decks
-
6
Athreos, God of Passage
10 decks
-
7
Valgavoth, Harrower of Souls
8 decks
-
8
Rakdos, Lord of Riots
6 decks
-
9
Sheoldred, the Apocalypse
6 decks
-
10
Hashaton, Scarab's Fist
4 decks
The "good card" funnel
1006 brought · 458 playersOnce cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 36% of the time (n=139) , vs 26% when it never left the library (n=520).
When players drew this card but left it in hand, they won 25% (n=79).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.0pp; 95% confidence interval +5.7pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.