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Part of Reality Fracture
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Artifact Creature — Sphinx
·
Reality Fracture (FRA)
Live Play Data
Archive Arbiter
0%
Live Inclusion
Times Brought
160
Decks Running
84
Median Cast Turn
7
Drawn → Played
71%
Format
First-cast turn
n=39
0%
T1
0%
T2
0%
T3
8%
T4
18%
T5
62%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
15
On curve
46%
(8 / 39 cast on T6)
The "good card" funnel
160 brought · 80 playersBrought to game
160
Ever drawn
55
Reached battlefield
39
Still on board at game end
16
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.1pp
Players who cast this card win 39% of the time (n=37) , vs 28% when it never left the library (n=89).
When players drew this card but left it in hand, they won 31% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.7pp; 95% confidence interval -7.1pp to +28.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
61 instances1.6%
Library
26.2%
Battlefield
34.4%
Graveyard
13.1%
Exile
Commanders that played this card
in tracked games-
1
Dack Fayden, Helping Hand
29 decks
-
2
The Ur-Sphinx
16 decks
-
3
Kwia Vigorbloom
3 decks
-
4
Aerid Konstrari
2 decks
-
5
Avacyn, Angel of Horror
2 decks
- 6 Krang, Utrom Warlord 2 decks
- 7 Liberator, Urza's Battlethopter 2 decks
-
8
Abigale, Poet Laureate // Heroic Stanza
1 decks
-
9
Alibou, Ancient Witness
1 decks
-
10
Avatar Aang // Aang, Master of Elements
1 decks
Card text
Archive Arbiter
Artifact Creature — Sphinx
Flying
When this creature enters, choose one —
• Destroy target noncreature, nonland permanent.
• You gain 4 life.
4 / 4
Reality Fracture (FRA)
·
Uncommon
·
Illustrated by Valera Lutfullina
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.