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Part of March of the Machine
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Creature — Human Warlock
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March of the Machine (MOM)
Live Play Data
Archpriest of Shadows
1%
Live Inclusion
Times Brought
195
Decks Running
107
Median Cast Turn
8.0
Drawn → Played
47%
Format
First-cast turn
n=22
0%
T1
0%
T2
9%
T3
5%
T4
0%
T5
73%
T6-9
14%
T10+
Median
8.0
P25
7
· P75
9
· max
11
On curve
14%
(0 / 22 cast on T5)
The "good card" funnel
195 brought · 102 playersBrought to game
195
Ever drawn
47
Reached battlefield
22
Still on board at game end
11
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.8pp
Players who cast this card win 29% of the time (n=21) , vs 16% when it never left the library (n=133).
When players drew this card but left it in hand, they won 15% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.1pp; 95% confidence interval -6.8pp to +30.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances21.6%
Battlefield
23.5%
Graveyard
11.8%
Exile
43.1%
Hand
Commanders that played this card
in tracked games-
1
Jin Sakai, Ghost of Tsushima
19 decks
-
2
Henzie "Toolbox" Torre
15 decks
-
3
The Serpent Society
11 decks
-
4
Aveline de Grandpré
4 decks
-
5
Kamiz, Obscura Oculus
4 decks
-
6
Alesha, Who Laughs at Fate
3 decks
-
7
Indominus Rex, Alpha
3 decks
-
8
Elas il-Kor, Sadistic Pilgrim
2 decks
-
9
Kroxa and Kunoros
2 decks
-
10
Marchesa, the Black Rose
2 decks
Card text
Archpriest of Shadows
Creature — Human Warlock
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
4 / 4
March of the Machine (MOM)
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Rare
·
Illustrated by Fariba Khamseh
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.