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Part of Marvel Super Heroes
·
Legendary Creature — God Warrior Villain
·
Marvel Super Heroes (MSH)
Live Play Data
Ares, God of War
1%
Live Inclusion
Times Brought
214
Decks Running
84
Median Cast Turn
4.0
Drawn → Played
82%
Format
First-cast turn
n=74
1%
T1
14%
T2
34%
T3
20%
T4
12%
T5
16%
T6-9
3%
T10+
Median
4.0
P25
3
· P75
5
· max
10
On curve
49%
(25 / 74 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
216 brought · 72 playersBrought to game
216
Ever drawn
44
Reached battlefield
36
Still on board at game end
11
Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.1pp
Players who cast this card win 25% of the time (n=33) , vs 19% when it never left the library (n=138).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval -9.1pp to +21.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances5.9%
Library
21.6%
Battlefield
39.2%
Graveyard
13.7%
Exile
Commanders that played this card
in tracked games-
1
Thanos, the Mad Titan
13 decks
-
2
Loki, the Deceiver
9 decks
-
3
Doctor Doom, King of Latveria
8 decks
-
4
Najeela, the Blade-Blossom
5 decks
-
5
Kardur, Doomscourge
4 decks
-
6
Madame Hydra
4 decks
-
7
Tsagan, Raider Warlord
4 decks
-
8
Deadpool, Trading Card
3 decks
-
9
Kaervek the Merciless
3 decks
-
10
Thantis, the Warweaver
3 decks
Card text
Ares, God of War
Legendary Creature — God Warrior Villain
Ares attacks each combat if able.
Whenever an attacking creature you control dies, return that card to its owner's hand.
4 / 3
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Fesbra
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.