collections_bookmark Part of The Lost Caverns of Ixalan
Arm-Mounted Anchor card art
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Arm-Mounted Anchor

{3} · Artifact — Equipment · The Lost Caverns of Ixalan Commander (LCC)
0%
Decklist Inclusion
Times Brought
97
Decks Running
54
In Decks
227
Decklist Inclusion
0%
Format
Card text
Arm-Mounted Anchor card

Arm-Mounted Anchor

{3}
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
The Lost Caverns of Ixalan Commander (LCC) · Rare · Illustrated by Nino Vecia

Final zone distribution

33 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

The "good card" funnel

97 brought · 51 players
Brought to game
97
Ever drawn
30
Reached battlefield
21
Still on board at game end
20

Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.4pp

Players who cast this card win 23% of the time (n=21) , vs 20% when it never left the library (n=55).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.1pp; 95% confidence interval -15.4pp to +21.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
0%
T1
5%
T2
5%
T3
0%
T4
38%
T5
52%
T6-9
0%
T10+
Median 6 P25 5 · P75 6 · max 8
On curve 10% (1 / 21 cast on T3)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.