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Part of Streets of New Capenna
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#5 in Gruul Commander Staples
·
Instant
·
New Capenna Commander (NCC)
Card Preview
Artifact Mutation
1%
Decklist Inclusion
Times Brought
183
Decks Running
89
In Decks
727
Decklist Inclusion
1%
Format
Card text
Artifact Mutation
Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
New Capenna Commander (NCC)
·
Rare
·
Illustrated by José Parodi
Final zone distribution
47 instances4.3%
Library
66.0%
Graveyard
6.4%
Exile
23.4%
Hand
Commanders that played this card
in tracked games-
1
Baylen, the Haymaker
26 decks
-
2
Slimefoot and Squee
8 decks
-
3
Kalamax, the Stormsire
7 decks
-
4
Ellie, Vengeful Hunter
4 decks
-
5
Joel, Resolute Survivor
4 decks
-
6
Prossh, Skyraider of Kher
4 decks
-
7
Thromok the Insatiable
4 decks
-
8
Gimli, Mournful Avenger
3 decks
-
9
Jetmir, Nexus of Revels
3 decks
-
10
Korvold, Fae-Cursed King
3 decks
The "good card" funnel
183 brought · 95 playersBrought to game
183
Ever drawn
45
Reached battlefield
35
Still on board at game end
0
≥ -18.0pp
Players who cast this card win 27% of the time (n=32) , vs 29% when it never left the library (n=112).
Observed gap -1.5pp; 95% confidence interval -18.0pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
0%
T1
3%
T2
9%
T3
6%
T4
20%
T5
40%
T6-9
23%
T10+
Median
6
P25
5
· P75
9
· max
12
On curve
3%
(1 / 35 cast on T2)
Cast same turn as drawn
23%
35 of 100 times cast
35%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.