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Part of Commander Legends: Battle for Baldur's Gate
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Enchantment — Class
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Commander Legends: Battle for Baldur's Gate (CLB)
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Artificer Class
0%
Decklist Inclusion
Times Brought
153
Decks Running
82
In Decks
491
Decklist Inclusion
0%
Format
Card text
Artificer Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
The first artifact spell you cast each turn costs
less to cast.

: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.

: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Jim Nelson
Final zone distribution
39 instances12.8%
Library
43.6%
Battlefield
17.9%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
15 decks
-
2
Dr. Eggman
12 decks
-
3
Aloy, Savior of Meridian
5 decks
-
4
Firkraag, Cunning Instigator
5 decks
-
5
Mendicant Core, Guidelight
5 decks
-
6
Breya, Etherium Shaper
4 decks
-
7
Shorikai, Genesis Engine
4 decks
-
8
Iron Man, Titan of Innovation
2 decks
-
9
Miles "Tails" Prower
2 decks
-
10
Adrix and Nev, Twincasters
1 decks
The "good card" funnel
153 brought · 82 playersBrought to game
153
Ever drawn
34
Reached battlefield
22
Still on board at game end
17
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -24.6pp
Players who cast this card win 20% of the time (n=22) , vs 28% when it never left the library (n=93).
Observed gap -7.2pp; 95% confidence interval -24.6pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
5%
T1
9%
T2
9%
T3
23%
T4
9%
T5
32%
T6-9
14%
T10+
Median
5.0
P25
4
· P75
6
· max
11
On curve
14%
(2 / 22 cast on T2)
Cast same turn as drawn
50%
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.