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Artificer Class card art
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Artificer Class

{1} {U} · Enchantment — Class · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
212
Decks Running
109
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Artificer Class card

Artificer Class

{1} {U}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) The first artifact spell you cast each turn costs {1} less to cast. {1}{U}: Level 2 When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. {5}{U}: Level 3 At the beginning of your end step, create a token that's a copy of target artifact you control.
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Jim Nelson

Final zone distribution

45 instances
6.7%
Library
46.7%
Battlefield
17.8%
Graveyard
28.9%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

212 brought · 107 players
Brought to game
212
Ever drawn
40
Reached battlefield
24
Still on board at game end
21

Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -19.6pp

Players who cast this card win 20% of the time (n=19) , vs 27% when it never left the library (n=112).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -7.7pp; 95% confidence interval -19.6pp to +4.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
17%
T1
21%
T2
8%
T3
8%
T4
8%
T5
25%
T6-9
13%
T10+
Median 4.0 P25 2 · P75 7 · max 15
On curve 38% (5 / 24 cast on T2) Cast same turn as drawn 42%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.