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Part of Commander Legends: Battle for Baldur's Gate
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Enchantment — Class
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Artificer Class
Times Brought
212
Decks Running
109
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Artificer Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
The first artifact spell you cast each turn costs
less to cast.

: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.

: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Jim Nelson
Final zone distribution
45 instances6.7%
Library
46.7%
Battlefield
17.8%
Graveyard
28.9%
Hand
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
15 decks
-
2
Firkraag, Cunning Instigator
12 decks
-
3
Dr. Eggman
6 decks
-
4
Mendicant Core, Guidelight
6 decks
-
5
Shorikai, Genesis Engine
5 decks
-
6
Urza, Lord High Artificer
5 decks
-
7
Whtz, the Bibliophile
5 decks
-
8
Urza, Chief Artificer
3 decks
-
9
Aloy, Savior of Meridian
2 decks
-
10
Alphinaud Leveilleur
2 decks
The "good card" funnel
212 brought · 107 playersBrought to game
212
Ever drawn
40
Reached battlefield
24
Still on board at game end
21
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.6pp
Players who cast this card win 20% of the time (n=19) , vs 27% when it never left the library (n=112).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.7pp; 95% confidence interval -19.6pp to +4.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
17%
T1
21%
T2
8%
T3
8%
T4
8%
T5
25%
T6-9
13%
T10+
Median
4.0
P25
2
· P75
7
· max
15
On curve
38%
(5 / 24 cast on T2)
Cast same turn as drawn
42%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.