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Part of Tales of Middle-earth
·
Enchantment
·
Scars of Mirrodin (SOM)
Live Play Data
Asceticism
3%
Live Inclusion
Times Brought
1705
Decks Running
689
Median Cast Turn
6
Drawn → Played
61%
Format
First-cast turn
n=233
0%
T1
1%
T2
4%
T3
12%
T4
19%
T5
54%
T6-9
9%
T10+
Median
6
P25
5
· P75
7
· max
15
On curve
37%
(45 / 233 cast on T5)
Cast same turn as drawn
29%
The "good card" funnel
1706 brought · 578 playersBrought to game
1706
Ever drawn
383
Reached battlefield
233
Still on board at game end
161
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.1pp
Players who cast this card win 31% of the time (n=211) , vs 23% when it never left the library (n=1123).
When players drew this card but left it in hand, they won 23% (n=138).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.4pp; 95% confidence interval +2.1pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
417 instances4.6%
Library
38.6%
Battlefield
19.2%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
99 decks
-
2
Galadriel, Elven-Queen
30 decks
-
3
Radagast of Rhosgobel
22 decks
-
4
Shroofus Sproutsire
20 decks
-
5
Beorn the Fierce
13 decks
-
6
Galadriel, Light of Valinor
13 decks
-
7
Omnath, Locus of Mana
13 decks
-
8
Bristly Bill, Spine Sower
9 decks
-
9
Fynn, the Fangbearer
9 decks
-
10
Baylen, the Haymaker
8 decks
Card text
Asceticism
Enchantment
Creatures you control have hexproof.

: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Scars of Mirrodin (SOM)
·
Rare
·
Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.