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Part of Tales of Middle-earth
·
Enchantment
·
Scars of Mirrodin (SOM)
Live Play Data
Asceticism
3%
Live Inclusion
Times Brought
1211
Decks Running
531
Median Cast Turn
6.0
Drawn → Played
60%
Format
First-cast turn
n=170
0%
T1
1%
T2
4%
T3
11%
T4
21%
T5
52%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
37%
(35 / 170 cast on T5)
Cast same turn as drawn
28%
The "good card" funnel
1212 brought · 447 playersBrought to game
1212
Ever drawn
285
Reached battlefield
170
Still on board at game end
115
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.4pp
Players who cast this card win 30% of the time (n=155) , vs 22% when it never left the library (n=806).
When players drew this card but left it in hand, they won 24% (n=107).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval +0.4pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
305 instances4.6%
Library
37.7%
Battlefield
18.7%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
80 decks
-
2
Galadriel, Elven-Queen
25 decks
-
3
Radagast of Rhosgobel
19 decks
-
4
Shroofus Sproutsire
16 decks
-
5
Galadriel, Light of Valinor
11 decks
-
6
Omnath, Locus of Mana
11 decks
-
7
Beorn the Fierce
9 decks
-
8
Baylen, the Haymaker
7 decks
-
9
High Perfect Morcant
7 decks
-
10
Fynn, the Fangbearer
6 decks
Card text
Asceticism
Enchantment
Creatures you control have hexproof.

: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Scars of Mirrodin (SOM)
·
Rare
·
Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.