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Part of Tales of Middle-earth
·
Enchantment
·
Scars of Mirrodin (SOM)
Card Preview
Asceticism
1%
Decklist Inclusion
Times Brought
489
Decks Running
233
In Decks
1634
Decklist Inclusion
1%
Format
Card text
Asceticism
Enchantment
Creatures you control have hexproof.

: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Scars of Mirrodin (SOM)
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Rare
·
Illustrated by Daarken
Final zone distribution
122 instances4.1%
Library
40.2%
Battlefield
16.4%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
34 decks
-
2
Galadriel, Elven-Queen
15 decks
-
3
Baylen, the Haymaker
7 decks
-
4
Galadriel, Light of Valinor
6 decks
-
5
Shroofus Sproutsire
6 decks
-
6
Fynn, the Fangbearer
5 decks
-
7
High Perfect Morcant
4 decks
-
8
Raggadragga, Goreguts Boss
4 decks
-
9
The Unbeatable Squirrel Girl
4 decks
-
10
Wildsear, Scouring Maw
4 decks
The "good card" funnel
490 brought · 194 playersBrought to game
490
Ever drawn
116
Reached battlefield
67
Still on board at game end
49
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 34% of the time (n=61) , vs 22% when it never left the library (n=326).
When players drew this card but left it in hand, they won 23% (n=46) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.4pp; 95% confidence interval -0.1pp to +22.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=67
0%
T1
1%
T2
3%
T3
10%
T4
13%
T5
57%
T6-9
15%
T10+
Median
7
P25
5
· P75
9
· max
15
On curve
28%
(9 / 67 cast on T5)
Cast same turn as drawn
31%
67 of 100 times cast
67%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.