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Part of Tales of Middle-earth
·
Enchantment
·
Scars of Mirrodin (SOM)
Card Preview
Asceticism
1%
Decklist Inclusion
Times Brought
244
Decks Running
119
In Decks
970
Decklist Inclusion
1%
Format
Final zone distribution
65 instances44.6%
Battlefield
21.5%
Graveyard
7.7%
Exile
26.2%
Hand
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
13 decks
-
2
Galadriel, Elven-Queen
8 decks
-
3
Baylen, the Haymaker
7 decks
-
4
Galadriel, Light of Valinor
5 decks
-
5
Fynn, the Fangbearer
4 decks
-
6
Gargos, Vicious Watcher
3 decks
-
7
High Perfect Morcant
3 decks
-
8
Kruphix, God of Horizons
3 decks
-
9
Shroofus Sproutsire
3 decks
-
10
Thantis, the Warweaver
3 decks
The "good card" funnel
245 brought · 95 playersBrought to game
245
Ever drawn
62
Reached battlefield
41
Still on board at game end
29
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.6pp
Players who cast this card win 30% of the time (n=41) , vs 23% when it never left the library (n=162).
When players drew this card but left it in hand, they won 28% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.4pp; 95% confidence interval -7.6pp to +20.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
0%
T1
0%
T2
2%
T3
10%
T4
15%
T5
54%
T6-9
20%
T10+
Median
7
P25
5
· P75
9
· max
15
On curve
27%
(6 / 41 cast on T5)
Cast same turn as drawn
35%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.