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Part of Tales of Middle-earth
·
Enchantment
·
Scars of Mirrodin (SOM)
Live Play Data
Asceticism
3%
Live Inclusion
Times Brought
613
Decks Running
283
Median Cast Turn
7
Drawn → Played
59%
Format
First-cast turn
n=89
0%
T1
1%
T2
3%
T3
10%
T4
19%
T5
52%
T6-9
15%
T10+
Median
7
P25
5
· P75
8
· max
15
On curve
34%
(17 / 89 cast on T5)
Cast same turn as drawn
30%
The "good card" funnel
614 brought · 240 playersBrought to game
614
Ever drawn
151
Reached battlefield
89
Still on board at game end
61
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.3pp
Players who cast this card win 33% of the time (n=78) , vs 23% when it never left the library (n=397).
When players drew this card but left it in hand, they won 22% (n=55).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.0pp; 95% confidence interval -0.3pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
160 instances5.0%
Library
38.1%
Battlefield
18.8%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
38 decks
-
2
Galadriel, Elven-Queen
17 decks
-
3
Baylen, the Haymaker
7 decks
-
4
Shroofus Sproutsire
7 decks
-
5
Galadriel, Light of Valinor
6 decks
-
6
High Perfect Morcant
6 decks
-
7
Fynn, the Fangbearer
5 decks
-
8
Radagast of Rhosgobel
5 decks
-
9
The Unbeatable Squirrel Girl
5 decks
-
10
Bristly Bill, Spine Sower
4 decks
Card text
Asceticism
Enchantment
Creatures you control have hexproof.

: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Scars of Mirrodin (SOM)
·
Rare
·
Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.