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Asceticism card art
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Asceticism

{3} {G} {G} · Enchantment · Scars of Mirrodin (SOM)
Times Brought
1254
Decks Running
544
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Asceticism card

Asceticism

{3} {G} {G}
Enchantment
Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Scars of Mirrodin (SOM) · Rare · Illustrated by Daarken

Final zone distribution

258 instances
2.7%
Library
37.6%
Battlefield
16.3%
Graveyard
4.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1254 brought · 457 players
Brought to game
1254
Ever drawn
234
Reached battlefield
131
Still on board at game end
97

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.8pp

Players who cast this card win 23% of the time (n=107) , vs 26% when it never left the library (n=764).

When players drew this card but left it in hand, they won 21% (n=84).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.7pp; 95% confidence interval -7.8pp to +2.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=131
2%
T1
2%
T2
2%
T3
9%
T4
19%
T5
53%
T6-9
14%
T10+
Median 6 P25 5 · P75 8 · max 19
On curve 33% (25 / 131 cast on T5) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.