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Asceticism card art
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Asceticism

{3} {G} {G} · Enchantment · Scars of Mirrodin (SOM)
Times Brought
473
Decks Running
214
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Asceticism card

Asceticism

{3} {G} {G}
Enchantment
Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Scars of Mirrodin (SOM) · Rare · Illustrated by Daarken

Final zone distribution

107 instances
1.9%
Library
43.9%
Battlefield
17.8%
Graveyard
2.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

473 brought · 178 players
Brought to game
473
Ever drawn
99
Reached battlefield
63
Still on board at game end
47

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.4pp

Players who cast this card win 22% of the time (n=53) , vs 25% when it never left the library (n=290).

When players drew this card but left it in hand, they won 23% (n=33).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.1pp; 95% confidence interval -10.4pp to +4.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=63
3%
T1
3%
T2
3%
T3
17%
T4
17%
T5
44%
T6-9
11%
T10+
Median 6 P25 4 · P75 7 · max 13
On curve 44% (11 / 63 cast on T5) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.