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Ashling, Flame Dancer card art
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Ashling, Flame Dancer

{2} {R} {R} · Legendary Creature — Elemental Shaman · Modern Horizons 3 (MH3)
Times Brought
490
Decks Running
231
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ashling, Flame Dancer card

Ashling, Flame Dancer

{2} {R} {R}
Legendary Creature — Elemental Shaman
You don't lose unspent red mana as steps and phases end. Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add {R}{R}{R}{R}.
4 / 4
Modern Horizons 3 (MH3) · Mythic · Illustrated by Michal Ivan

Final zone distribution

110 instances
2.7%
Library
32.7%
Battlefield
28.2%
Graveyard
9.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

490 brought · 208 players
Brought to game
490
Ever drawn
100
Reached battlefield
61
Still on board at game end
36

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.4pp

Players who cast this card win 34% of the time (n=46) , vs 23% when it never left the library (n=275).

When players drew this card but left it in hand, they won 18% (n=33).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.7pp; 95% confidence interval +4.4pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=68
4%
T1
12%
T2
9%
T3
13%
T4
13%
T5
40%
T6-9
9%
T10+
Median 5.0 P25 4 · P75 7 · max 15
On curve 38% (9 / 68 cast on T4) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.