collections_bookmark Part of Lorwyn Eclipsed
Ashling, the Limitless card art
Live Play Data

Ashling, the Limitless

{2} {R} · Legendary Creature — Elemental Sorcerer · Lorwyn Eclipsed Commander (ECC)
7%
Live Inclusion
Times Brought
236
Decks Running
117
Median Cast Turn
7.0
Drawn → Played
98%
Format

First-cast turn

n=42
0%
T1
0%
T2
0%
T3
12%
T4
2%
T5
67%
T6-9
19%
T10+
Median 7.0 P25 6 · P75 9 · max 12
On curve 0% (0 / 42 cast on T3) Cast same turn as drawn 63%

The "good card" funnel

236 brought · 104 players
Brought to game
236
Ever drawn
43
Reached battlefield
42
Still on board at game end
145

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -19.3pp

Players who cast this card win 25% of the time (n=35) , vs 28% when it never left the library (n=79).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.2pp; 95% confidence interval -19.3pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

232 instances
62.5%
Battlefield
2.2%
Graveyard
1.3%
Exile
2.2%
Hand

Commanders that played this card

in tracked games
Card text
Ashling, the Limitless card

Ashling, the Limitless

{2} {R}
Legendary Creature — Elemental Sorcerer
Elemental permanent spells you cast from your hand gain evoke {4} as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.) Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}.
2 / 3
Lorwyn Eclipsed Commander (ECC) · Mythic · Illustrated by Kai Carpenter

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.