Assassin's Trophy
Assassin's Trophy sits in 34% of tracked Commander decks and reaches the battlefield on turn 7.0 at median. When drawn, 68% of copies get cast before the game ends.
Assassin's Trophy is one of Commander's most reliable pieces of universal removal, and the live-play data backs that reputation. Found in 337 of 987 tracked decks, it posts a 34% inclusion rate across the Playgroup Live dataset of 548 multiplayer games.
The card resolves and heads straight to the graveyard, as any instant should. What matters is when players choose to pull the trigger. Median first cast lands on turn 7.0, well into the midgame, which reflects how players tend to hold reactive pieces for high-value targets rather than firing early. Of the 156 copies drawn, 68% were cast before the game concluded. The 21% same-turn cast rate signals that players rarely slam it immediately on draw. A median two-turn hold suggests deliberate timing rather than urgency.
Assassin's Trophy fits cleanly into any black-green shell, and its presence across commanders ranging from focused Golgari midrange to five-color goodstuff decks confirms it earns a slot well beyond one archetype. The trade-off, a free basic land for the opponent, is real but broadly accepted at this power level.
- 34% of tracked Commander decks include Assassin's Trophy
- T7.0 median first-cast turn, well into the midgame
- 68% of drawn copies cast before the game ends
- 26% draw rate, consistent with a singleton in a 100-card deck
- 261 distinct players have brought this card to a tracked game, showing broad adoption
First-cast turn
n=106The "good card" funnel
605 brought · 261 playersOf 605 copies brought to games, 156 were drawn, 106 of those were cast, and nearly all resolved into the graveyard as intended for a one-shot removal instant.
Players who cast this card win 25% of the time (n=106) , vs 22% when it never left the library (n=409).
When players drew this card but left it in hand, they won 17% (n=51) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.9pp; 95% confidence interval -5.6pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
178 instancesThe overwhelming majority of Assassin's Trophy instances finish in the graveyard, exactly where an instant should end up after resolving. The tiny battlefield count reflects the rare cases involving copy effects or unusual interactions.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
37 decks
-
2
Auntie Ool, Cursewretch
18 decks
-
3
Hearthhull, the Worldseed
9 decks
-
4
Henzie "Toolbox" Torre
9 decks
-
5
Leonardo, the Balance
9 decks
-
6
Indoraptor, the Perfect Hybrid
8 decks
-
7
Ezio Auditore da Firenze
6 decks
-
8
Jodah, the Unifier
6 decks
-
9
Kotis, the Fangkeeper
6 decks
-
10
Ygra, Eater of All
6 decks
Dina, Essence Brewer claims the top spot by a substantial margin, but the list fans out quickly across Jund, five-color, and other Golgari commanders, showing Assassin's Trophy is not locked to a single archetype.