Card Preview
Assassin's Trophy
Times Brought
416
Decks Running
249
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
100 instances1.0%
Library
4.0%
Battlefield
62.0%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
32 decks
-
2
Auntie Ool, Cursewretch
21 decks
-
3
Blech, Loafing Pest
11 decks
-
4
High Perfect Morcant
10 decks
-
5
Leonardo, the Balance
8 decks
-
6
Witherbloom, the Balancer
7 decks
-
7
Heroes in a Half Shell
6 decks
-
8
The Ur-Dragon
6 decks
-
9
Coram, the Undertaker
5 decks
-
10
Henzie "Toolbox" Torre
5 decks
The "good card" funnel
419 brought · 214 playersBrought to game
419
Ever drawn
89
Reached battlefield
58
Still on board at game end
4
≥ -7.0pp
Players who cast this card win 25% of the time (n=58) , vs 25% when it never left the library (n=288).
When players drew this card but left it in hand, they won 30% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.1pp; 95% confidence interval -7.0pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=58
2%
T1
3%
T2
5%
T3
16%
T4
19%
T5
41%
T6-9
14%
T10+
Median
6.0
P25
4
· P75
8
· max
16
On curve
5%
(2 / 58 cast on T2)
Cast same turn as drawn
25%
58 of 100 times cast
57%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.