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Part of Lorwyn Eclipsed
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#10 in Golgari Commander Staples
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Instant
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Secrets of Strixhaven Commander (SOC)
Card Preview
Assassin's Trophy
Times Brought
1668
Decks Running
861
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Assassin's Trophy
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Dmitry Burmak
Final zone distribution
376 instances2.9%
Library
2.4%
Battlefield
60.9%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
70 decks
-
2
Auntie Ool, Cursewretch
52 decks
-
3
Leonardo, the Balance
30 decks
-
4
Ezio Auditore da Firenze
23 decks
-
5
Lathril, Blade of the Elves
23 decks
-
6
Thranduil, the Elvenking
23 decks
-
7
Teval, the Balanced Scale
22 decks
-
8
Atraxa, Praetors' Voice
20 decks
-
9
Maralen, Fae Ascendant
19 decks
-
10
Chatterfang, Squirrel General
18 decks
The "good card" funnel
1671 brought · 698 playersBrought to game
1671
Ever drawn
331
Reached battlefield
225
Still on board at game end
9
≥ -3.4pp
Players who cast this card win 25% of the time (n=187) , vs 25% when it never left the library (n=1001).
When players drew this card but left it in hand, they won 29% (n=89) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.5pp; 95% confidence interval -3.4pp to +4.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=225
0%
T1
2%
T2
7%
T3
16%
T4
15%
T5
51%
T6-9
9%
T10+
Median
6
P25
4
· P75
8
· max
18
On curve
3%
(5 / 225 cast on T2)
Cast same turn as drawn
30%
2256 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.