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Part of Fallout
·
Artifact Creature — Robot
·
Fallout (PIP)
Live Play Data
Assaultron Dominator
0%
Live Inclusion
Times Brought
167
Decks Running
84
Median Cast Turn
5
Drawn → Played
81%
Format
First-cast turn
n=25
4%
T1
12%
T2
20%
T3
4%
T4
16%
T5
44%
T6-9
0%
T10+
Median
5
P25
3
· P75
7
· max
9
On curve
16%
(3 / 25 cast on T2)
Cast same turn as drawn
36%
The "good card" funnel
167 brought · 82 playersBrought to game
167
Ever drawn
31
Reached battlefield
25
Still on board at game end
10
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.8pp
Players who cast this card win 11% of the time (n=22) , vs 14% when it never left the library (n=111).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.1pp; 95% confidence interval -15.8pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances2.9%
Library
28.6%
Battlefield
42.9%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Dr. Madison Li
37 decks
-
2
Liberty Prime, Recharged
19 decks
-
3
Satya, Aetherflux Genius
15 decks
-
4
Saheeli, Radiant Creator
4 decks
-
5
Inspirit, Flagship Vessel
2 decks
-
6
Dr. Eggman
1 decks
-
7
Kilo, Apogee Mind
1 decks
-
8
Megatron, Tyrant // Megatron, Destructive Force
1 decks
-
9
Muddle, the Ever-Changing
1 decks
-
10
Optimus Prime, Hero // Optimus Prime, Autobot Leader
1 decks
Card text
Assaultron Dominator
Artifact Creature — Robot
When this creature enters, you get 
(two energy counters).
Whenever an artifact creature you control attacks, you may pay
. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
2 / 2
Fallout (PIP)
·
Rare
·
Illustrated by Viko Menezes
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.