collections_bookmark Part of Tales of Middle-earth
Assemble the Entmoot card art
Live Play Data

Assemble the Entmoot

{3} {G} · Enchantment · Tales of Middle-earth Commander (LTC)
0%
Live Inclusion
Times Brought
214
Decks Running
62
Median Cast Turn
6
Drawn → Played
49%
Format

First-cast turn

n=25
0%
T1
0%
T2
4%
T3
16%
T4
24%
T5
44%
T6-9
12%
T10+
Median 6 P25 5 · P75 7 · max 13
On curve 20% (4 / 25 cast on T4) Cast same turn as drawn 25%

The "good card" funnel

214 brought · 114 players
Brought to game
214
Ever drawn
51
Reached battlefield
25
Still on board at game end
10

Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.5pp

Players who cast this card win 18% of the time (n=24) , vs 19% when it never left the library (n=141).

When players drew this card but left it in hand, they won 22% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.1pp; 95% confidence interval -16.5pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

54 instances
5.6%
Library
18.5%
Battlefield
38.9%
Graveyard
7.4%
Exile

Commanders that played this card

in tracked games
Card text
Assemble the Entmoot card

Assemble the Entmoot

{3} {G}
Enchantment
Creatures you control have reach. Sacrifice this enchantment: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.
Tales of Middle-earth Commander (LTC) · Rare · Illustrated by Alex Brock

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.