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Part of Commander Legends: Battle for Baldur's Gate
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Legendary Creature — Vampire Elf Rogue
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Astarion, the Decadent
1%
Live Inclusion
Times Brought
178
Decks Running
81
Median Cast Turn
7.0
Drawn → Played
58%
Format
First-cast turn
n=48
0%
T1
0%
T2
0%
T3
13%
T4
15%
T5
58%
T6-9
15%
T10+
Median
7.0
P25
5
· P75
8
· max
13
On curve
46%
(9 / 48 cast on T6)
The "good card" funnel
178 brought · 85 playersBrought to game
178
Ever drawn
36
Reached battlefield
21
Still on board at game end
10
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.9pp
Players who cast this card win 33% of the time (n=18) , vs 28% when it never left the library (n=124).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval -15.9pp to +27.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances25.0%
Battlefield
32.5%
Graveyard
17.5%
Exile
25.0%
Hand
Commanders that played this card
in tracked games-
1
Edgar Markov
10 decks
-
2
Sorin of House Markov // Sorin, Ravenous Neonate
7 decks
-
3
Bilbo, Birthday Celebrant
6 decks
-
4
Mister Negative
6 decks
-
5
Oloro, Ageless Ascetic
6 decks
-
6
Dark Leo & Shredder
4 decks
-
7
Burakos, Party Leader
3 decks
-
8
Clavileño, First of the Blessed
3 decks
-
9
Elenda, Saint of Dusk
3 decks
-
10
Jodah, the Unifier
3 decks
Card text
Astarion, the Decadent
Legendary Creature — Vampire Elf Rogue
Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
4 / 4
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Ben Hill
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.