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Astral Cornucopia card art
Live Play Data

Astral Cornucopia

{X} {X} {X} · Artifact · Secrets of Strixhaven Commander (SOC)
2%
Live Inclusion
Times Brought
689
Decks Running
308
Median Cast Turn
6.0
Drawn → Played
66%
Format

Astral Cornucopia lands in 2% of tracked Commander decks, with a median first-cast turn of 6.0 and 66% of drawn copies reaching the battlefield.

Astral Cornucopia is a niche but committed mana accelerant. Present in 2% of the 19725 Commander decks tracked on Playgroup Live, it earns its slot almost exclusively in decks that generate large amounts of mana or proliferate charge counters to scale its output over time.

The median first-cast turn is 6.0, later than most mana rocks. That is expected for a card costing {X}{X}{X}: players hold it until they can sink meaningful mana into it. Of the 179 times it has been drawn, 66% of copies were cast before the game ended. Once on the battlefield, 78% of resolved copies stayed there through end of game, a solid retention figure for an artifact.

The commander distribution tells the clearest story. Zimone, Infinite Analyst tops the list by a wide margin, pointing toward counter-doubling and proliferate shells as the primary home. Atraxa, Praetors' Voice and Kilo, Apogee Mind follow, reinforcing that +1/+1 counter and charge counter strategies are where Astral Cornucopia sees its most deliberate play. The 268 distinct players in the dataset and a top-contributor share of just 5% of all instances suggest the data reflects a real, distributed community of users rather than a single pilot's repetition.

At a glance
  • 2% of tracked Commander decks include Astral Cornucopia
  • T6.0 median first-cast turn, reflecting its late-game {X}{X}{X} cost
  • 66% of drawn copies were cast before the game ended
  • 78% battlefield stickiness once resolved
  • 268 distinct players have brought it to a tracked game
  • 31% of drawn-and-cast copies were cast the same turn they were drawn

First-cast turn

n=118
2%
T1
3%
T2
14%
T3
12%
T4
14%
T5
40%
T6-9
15%
T10+
Median 6.0 P25 4 · P75 8 · max 16
Cast same turn as drawn 31%

The "good card" funnel

689 brought · 268 players
Brought to game
689
Ever drawn
179
Reached battlefield
118
Still on board at game end
92
66%

Of 689 Astral Cornucopias brought to multiplayer games, 179 were drawn, 118 of those were cast, and 78% of resolved copies remained on the battlefield through end of game.

≥ +1.2pp

Players who cast this card win 33% of the time (n=115) , vs 23% when it never left the library (n=436).

When players drew this card but left it in hand, they won 32% (n=56) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.9pp; 95% confidence interval +1.2pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

195 instances
2.6%
Library
47.2%
Battlefield
19.5%
Graveyard
3.6%
Exile

Most copies of Astral Cornucopia finish games on the battlefield, a structural contrast to the majority of singleton cards that simply never leave the library in a 100-card deck.

Commanders that played this card

in tracked games

Zimone, Infinite Analyst dominates the top-commander list, confirming that counter-doubling and proliferate shells are the primary home for Astral Cornucopia on Playgroup Live.

Card text
Astral Cornucopia card

Astral Cornucopia

{X} {X} {X}
Artifact
This artifact enters with X charge counters on it. {T}: Choose a color. Add one mana of that color for each charge counter on this artifact.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Aleksi Briclot

Frequently Asked

How often is Astral Cornucopia drawn in a Commander game?
Across 682 tracked multiplayer games where Astral Cornucopia was in the deck, it was drawn 26% of the time. That reflects normal singleton variance in a 100-card deck. Of 179 copies that reached a player's hand, 66% were cast before the game concluded.
What turn does Astral Cornucopia typically get cast?
The median first-cast turn is 6.0, with the distribution running from turn 3 through double digits. Because the card costs {X}{X}{X}, players naturally wait until they can invest enough mana to make the investment worthwhile. Only 31% of drawn-and-cast copies were played the same turn they were drawn, and the median time sitting in hand before casting was 2 turns. That combination confirms players are holding it deliberately for the right moment.
Is Astral Cornucopia banned in Commander?
No. Astral Cornucopia is legal in Commander, as well as in Legacy, Modern, Pioneer, Vintage, Historic, Timeless, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. There is no known ban discussion around it in the Commander format.
Which commanders use Astral Cornucopia most?
Zimone, Infinite Analyst leads the tracked dataset by a clear margin, followed by Kilo, Apogee Mind, Atraxa, Praetors' Voice, and Inspirit, Flagship Vessel. The common thread is counter synergy: commanders that proliferate, double counters, or reward large bursts of colored mana are the natural homes for a card that grows by accumulating charge counters.
Does casting Astral Cornucopia improve your win rate?
In 115 participations where Astral Cornucopia was cast, the normalized win rate was 33%, compared to 23% for participations where it stayed in the library. The delta is +10.0 percentage points. Both buckets have sufficient observations to be directional, but the confidence interval overlaps zero, so treat this as an early signal rather than a firm conclusion.
How concentrated is this card among specific players?
The multiplayer dataset spans 268 distinct players who have brought Astral Cornucopia to a tracked game, with the single most active contributor accounting for just 5% of all instances. That spread is healthy and means the stats are not materially skewed by one player's repeated runs with the card.