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Part of Commander Legends: Battle for Baldur's Gate
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#15 blue ramp card
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Creature — Dragon
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Astral Dragon
1%
Live Inclusion
Times Brought
768
Decks Running
307
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=126
2%
T1
0%
T2
1%
T3
8%
T4
13%
T5
63%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
8
· max
13
On curve
78%
(21 / 126 cast on T8)
Cast same turn as drawn
32%
The "good card" funnel
768 brought · 287 playersBrought to game
768
Ever drawn
209
Reached battlefield
126
Still on board at game end
65
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.6pp
Players who cast this card win 43% of the time (n=119) , vs 25% when it never left the library (n=471).
When players drew this card but left it in hand, they won 26% (n=78).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.8pp; 95% confidence interval +9.6pp to +27.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
231 instances6.5%
Library
28.1%
Battlefield
26.0%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Miirym, Sentinel Wyrm
49 decks
-
2
Jace, Multiverse Architect
28 decks
-
3
Firkraag, Cunning Instigator
23 decks
-
4
The Ur-Dragon
23 decks
-
5
Ureni of the Unwritten
19 decks
-
6
Hashaton, Scarab's Fist
13 decks
-
7
Marvo, Deep Operative
7 decks
-
8
Muddle, the Ever-Changing
5 decks
-
9
Satoru Umezawa
5 decks
-
10
Y'shtola Rhul
5 decks
Card text
Astral Dragon
Creature — Dragon
Flying
Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
4 / 4
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Anastasia Ovchinnikova
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.