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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Dragon
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Astral Dragon
1%
Live Inclusion
Times Brought
549
Decks Running
239
Median Cast Turn
7.0
Drawn → Played
65%
Format
First-cast turn
n=94
2%
T1
0%
T2
1%
T3
10%
T4
12%
T5
60%
T6-9
16%
T10+
Median
7.0
P25
6
· P75
8
· max
13
On curve
77%
(17 / 94 cast on T8)
Cast same turn as drawn
36%
The "good card" funnel
549 brought · 224 playersBrought to game
549
Ever drawn
144
Reached battlefield
94
Still on board at game end
50
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.8pp
Players who cast this card win 43% of the time (n=90) , vs 25% when it never left the library (n=344).
When players drew this card but left it in hand, they won 24% (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.3pp; 95% confidence interval +7.8pp to +28.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
162 instances7.4%
Library
30.9%
Battlefield
26.5%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Miirym, Sentinel Wyrm
39 decks
-
2
Firkraag, Cunning Instigator
17 decks
-
3
Jace, Multiverse Architect
17 decks
-
4
The Ur-Dragon
17 decks
-
5
Ureni of the Unwritten
14 decks
-
6
Hashaton, Scarab's Fist
10 decks
-
7
Satoru Umezawa
5 decks
-
8
Arthur, Marigold Knight
4 decks
-
9
Itazura, Lingering Wick
4 decks
-
10
Kinnan, Bonder Prodigy
4 decks
Card text
Astral Dragon
Creature — Dragon
Flying
Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
4 / 4
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Anastasia Ovchinnikova
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.