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Part of Marvel Super Heroes
·
Legendary Creature — Human Citizen
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Aunt May
1%
Live Inclusion
Times Brought
494
Decks Running
228
Median Cast Turn
4.0
Drawn → Played
85%
Format
First-cast turn
n=112
25%
T1
12%
T2
8%
T3
6%
T4
7%
T5
29%
T6-9
13%
T10+
Median
4.0
P25
2
· P75
8
· max
22
On curve
25%
(28 / 112 cast on T1)
Cast same turn as drawn
68%
The "good card" funnel
494 brought · 213 playersBrought to game
494
Ever drawn
117
Reached battlefield
99
Still on board at game end
52
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.3pp
Players who cast this card win 30% of the time (n=87) , vs 23% when it never left the library (n=295).
When players drew this card but left it in hand, they won 30% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval -3.3pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
138 instances2.9%
Library
37.7%
Battlefield
40.6%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
113 decks
-
2
Miles Morales // Ultimate Spider-Man
19 decks
-
3
Peter Parker // Amazing Spider-Man
9 decks
-
4
Amalia Benavides Aguirre
7 decks
-
5
Aerith Gainsborough
5 decks
-
6
Hope Estheim
5 decks
-
7
Karlov of the Ghost Council
5 decks
-
8
Trelasarra, Moon Dancer
4 decks
-
9
Anti-Venom, Horrifying Healer
3 decks
-
10
Darien, King of Kjeldor
3 decks
Card text
Aunt May
Legendary Creature — Human Citizen
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
0 / 2
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Randy Gallegos
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.