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Part of Marvel Super Heroes
·
Legendary Creature — Human Citizen
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Aunt May
1%
Live Inclusion
Times Brought
561
Decks Running
259
Median Cast Turn
5.0
Drawn → Played
82%
Format
First-cast turn
n=124
21%
T1
12%
T2
9%
T3
6%
T4
10%
T5
28%
T6-9
14%
T10+
Median
5.0
P25
2
· P75
8
· max
23
On curve
21%
(26 / 124 cast on T1)
Cast same turn as drawn
65%
The "good card" funnel
561 brought · 246 playersBrought to game
561
Ever drawn
136
Reached battlefield
111
Still on board at game end
58
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.6pp
Players who cast this card win 28% of the time (n=105) , vs 24% when it never left the library (n=372).
When players drew this card but left it in hand, they won 20% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval -5.6pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
158 instances2.5%
Library
36.7%
Battlefield
39.9%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
126 decks
-
2
Miles Morales // Ultimate Spider-Man
22 decks
-
3
Peter Parker // Amazing Spider-Man
10 decks
-
4
Amalia Benavides Aguirre
7 decks
-
5
Hope Estheim
6 decks
-
6
Karlov of the Ghost Council
6 decks
-
7
Aerith Gainsborough
5 decks
-
8
Anti-Venom, Horrifying Healer
4 decks
-
9
Kwia Vigorbloom
4 decks
-
10
Trelasarra, Moon Dancer
4 decks
Card text
Aunt May
Legendary Creature — Human Citizen
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
0 / 2
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Randy Gallegos
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.