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Part of Marvel Super Heroes
·
Legendary Creature — Human Citizen
·
Marvel Super Heroes Commander (MSC)
Card Preview
Aunt May
Times Brought
296
Decks Running
171
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Aunt May
Legendary Creature — Human Citizen
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
0 / 2
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Randy Gallegos
Final zone distribution
56 instances1.8%
Library
44.6%
Battlefield
28.6%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
84 decks
-
2
Miles Morales // Ultimate Spider-Man
12 decks
-
3
Peter Parker // Amazing Spider-Man
8 decks
-
4
Aerith Gainsborough
7 decks
-
5
Amalia Benavides Aguirre
5 decks
-
6
Hope Estheim
5 decks
-
7
Anti-Venom, Horrifying Healer
3 decks
-
8
Bilbo, Birthday Celebrant
3 decks
-
9
Karlov of the Ghost Council
3 decks
-
10
Kwia Vigorbloom
3 decks
The "good card" funnel
296 brought · 161 playersBrought to game
296
Ever drawn
50
Reached battlefield
41
Still on board at game end
25
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.1pp
Players who cast this card win 24% of the time (n=37) , vs 26% when it never left the library (n=172).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.1pp; 95% confidence interval -11.1pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
38%
T1
14%
T2
14%
T3
12%
T4
6%
T5
16%
T6-9
0%
T10+
Median
2.0
P25
1
· P75
4
· max
9
On curve
38%
(19 / 50 cast on T1)
Cast same turn as drawn
71%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.