collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Austere Command card art
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Austere Command

{4} {W} {W} · Sorcery · Marvel Super Heroes Commander (MSC)
Times Brought
2372
Decks Running
1219
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Austere Command card

Austere Command

{4} {W} {W}
Sorcery
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Taurin Clarke

Final zone distribution

430 instances
1.2%
Library
6.7%
Battlefield
41.6%
Graveyard
4.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

2375 brought · 1015 players
Brought to game
2375
Ever drawn
409
Reached battlefield
202
Still on board at game end
29
≥ -3.5pp

Players who cast this card win 26% of the time (n=167) , vs 25% when it never left the library (n=1411).

When players drew this card but left it in hand, they won 27% (n=157).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.5pp; 95% confidence interval -3.5pp to +4.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=202
2%
T1
0%
T2
0%
T3
1%
T4
10%
T5
68%
T6-9
17%
T10+
Median 7.0 P25 6 · P75 9 · max 17
On curve 34% (40 / 202 cast on T6) Cast same turn as drawn 26%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.