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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Austere Command
Times Brought
706
Decks Running
386
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
149 instances0.7%
Library
6.7%
Battlefield
46.3%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
46 decks
-
2
Captain America, Team Leader
44 decks
-
3
Giada, Font of Hope
15 decks
-
4
Gishath, Sun's Avatar
9 decks
-
5
Rin and Seri, Inseparable
9 decks
-
6
Satya, Aetherflux Genius
8 decks
-
7
Clavileño, First of the Blessed
7 decks
-
8
Dr. Madison Li
7 decks
-
9
Go-Shintai of Life's Origin
6 decks
-
10
Lorehold, the Historian
6 decks
The "good card" funnel
707 brought · 339 playersBrought to game
707
Ever drawn
146
Reached battlefield
80
Still on board at game end
10
≥ -7.7pp
Players who cast this card win 24% of the time (n=70) , vs 25% when it never left the library (n=496).
When players drew this card but left it in hand, they won 31% (n=62) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.5pp; 95% confidence interval -7.7pp to +4.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=80
3%
T1
0%
T2
1%
T3
3%
T4
10%
T5
63%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
17
On curve
35%
(15 / 80 cast on T6)
Cast same turn as drawn
22%
80 of 100 times cast
80%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.