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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Austere Command
Times Brought
2372
Decks Running
1219
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Austere Command
Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Taurin Clarke
Final zone distribution
430 instances1.2%
Library
6.7%
Battlefield
41.6%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
178 decks
-
2
Cloud, Ex-SOLDIER
140 decks
-
3
Giada, Font of Hope
36 decks
-
4
Gishath, Sun's Avatar
28 decks
-
5
Satya, Aetherflux Genius
24 decks
-
6
Clavileño, First of the Blessed
22 decks
-
7
Dr. Madison Li
21 decks
-
8
Rin and Seri, Inseparable
21 decks
-
9
Bruna, the Fading Light
15 decks
-
10
Lorehold, the Historian
14 decks
The "good card" funnel
2375 brought · 1015 playersBrought to game
2375
Ever drawn
409
Reached battlefield
202
Still on board at game end
29
≥ -3.5pp
Players who cast this card win 26% of the time (n=167) , vs 25% when it never left the library (n=1411).
When players drew this card but left it in hand, they won 27% (n=157).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.5pp; 95% confidence interval -3.5pp to +4.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=202
2%
T1
0%
T2
0%
T3
1%
T4
10%
T5
68%
T6-9
17%
T10+
Median
7.0
P25
6
· P75
9
· max
17
On curve
34%
(40 / 202 cast on T6)
Cast same turn as drawn
26%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.