collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Austere Command card art
Live Play Data

Austere Command

{4} {W} {W} · Sorcery · Marvel Super Heroes Commander (MSC)
11%
Live Inclusion
Times Brought
3612
Decks Running
1749
Median Cast Turn
7
Drawn → Played
58%
Format

First-cast turn

n=483
0%
T1
0%
T2
0%
T3
3%
T4
10%
T5
65%
T6-9
21%
T10+
Median 7 P25 6 · P75 9 · max 23
On curve 33% (92 / 483 cast on T6) Cast same turn as drawn 24%

The "good card" funnel

3617 brought · 1354 players
Brought to game
3617
Ever drawn
838
Reached battlefield
483
Still on board at game end
47
≥ +1.7pp

Players who cast this card win 29% of the time (n=447) , vs 23% when it never left the library (n=2339).

When players drew this card but left it in hand, they won 30% (n=321).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.9pp; 95% confidence interval +1.7pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

924 instances
4.5%
Library
5.1%
Battlefield
49.4%
Graveyard
7.6%
Exile

Commanders that played this card

in tracked games
Card text
Austere Command card

Austere Command

{4} {W} {W}
Sorcery
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Taurin Clarke

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.