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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Austere Command
12%
Live Inclusion
Times Brought
5260
Decks Running
2463
Median Cast Turn
8.0
Drawn → Played
57%
Format
First-cast turn
n=672
0%
T1
0%
T2
1%
T3
3%
T4
9%
T5
65%
T6-9
22%
T10+
Median
8.0
P25
6
· P75
9
· max
23
On curve
31%
(115 / 672 cast on T6)
Cast same turn as drawn
25%
The "good card" funnel
5265 brought · 1866 playersBrought to game
5265
Ever drawn
1172
Reached battlefield
672
Still on board at game end
55
≥ +3.4pp
Players who cast this card win 30% of the time (n=620) , vs 23% when it never left the library (n=3424).
When players drew this card but left it in hand, they won 30% (n=447).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval +3.4pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1299 instances4.3%
Library
4.2%
Battlefield
49.6%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
239 decks
-
2
Giada, Font of Hope
189 decks
-
3
Cloud, Ex-SOLDIER
186 decks
-
4
Gishath, Sun's Avatar
43 decks
-
5
Dr. Madison Li
34 decks
-
6
Rin and Seri, Inseparable
33 decks
-
7
Clavileño, First of the Blessed
30 decks
-
8
Lorehold, the Historian
26 decks
-
9
Satya, Aetherflux Genius
25 decks
-
10
Whtz, the Bibliophile
23 decks
Card text
Austere Command
Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Taurin Clarke
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.