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Part of Commander Legends: Battle for Baldur's Gate
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#1 white board wipe
·
Sorcery
·
Star Trek Commander (TRC)
Live Play Data
Austere Command
12%
Live Inclusion
Times Brought
7221
Decks Running
3223
Median Cast Turn
8.0
Drawn → Played
56%
Format
First-cast turn
n=914
0%
T1
0%
T2
1%
T3
3%
T4
8%
T5
66%
T6-9
22%
T10+
Median
8.0
P25
6
· P75
9
· max
23
On curve
30%
(159 / 914 cast on T6)
Cast same turn as drawn
25%
The "good card" funnel
7226 brought · 2377 playersBrought to game
7226
Ever drawn
1630
Reached battlefield
914
Still on board at game end
79
≥ +2.8pp
Players who cast this card win 29% of the time (n=846) , vs 23% when it never left the library (n=4713).
When players drew this card but left it in hand, they won 29% (n=635).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.8pp; 95% confidence interval +2.8pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1802 instances4.2%
Library
4.4%
Battlefield
48.8%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
302 decks
-
2
Captain America, Team Leader
281 decks
-
3
Cloud, Ex-SOLDIER
229 decks
-
4
Gishath, Sun's Avatar
45 decks
-
5
Clavileño, First of the Blessed
40 decks
-
6
Rin and Seri, Inseparable
39 decks
-
7
Satya, Aetherflux Genius
39 decks
-
8
Dr. Madison Li
38 decks
-
9
Dack Fayden, Helping Hand
37 decks
-
10
Whtz, the Bibliophile
30 decks
Card text
Austere Command
Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Star Trek Commander (TRC)
·
Rare
·
Illustrated by Cliff Nielsen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.