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Avacyn, Angel of Hope card art
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Avacyn, Angel of Hope

{5} {W} {W} {W} · Legendary Creature — Angel · Innistrad Remastered (INR)
Times Brought
693
Decks Running
299
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Avacyn, Angel of Hope card

Avacyn, Angel of Hope

{5} {W} {W} {W}
Legendary Creature — Angel
Flying, vigilance, indestructible Other permanents you control have indestructible.
8 / 8
Innistrad Remastered (INR) · Mythic · Illustrated by Jason Chan

Final zone distribution

185 instances
3.2%
Library
45.9%
Battlefield
10.3%
Graveyard
5.4%
Exile

The "good card" funnel

697 brought · 261 players
Brought to game
697
Ever drawn
149
Reached battlefield
98
Still on board at game end
85

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.3pp

Players who cast this card win 31% of the time (n=86) , vs 28% when it never left the library (n=419).

When players drew this card but left it in hand, they won 21% (n=43) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.2pp; 95% confidence interval -2.3pp to +8.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=98
1%
T1
0%
T2
2%
T3
9%
T4
10%
T5
59%
T6-9
18%
T10+
Median 7.5 P25 6 · P75 9 · max 26
On curve 70% (20 / 98 cast on T8) Cast same turn as drawn 32%
98 of 100 times cast 98%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.