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Avacyn, Angel of Hope card art
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Avacyn, Angel of Hope

{5} {W} {W} {W} · Legendary Creature — Angel · Innistrad Remastered (INR)
Times Brought
811
Decks Running
353
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Avacyn, Angel of Hope card

Avacyn, Angel of Hope

{5} {W} {W} {W}
Legendary Creature — Angel
Flying, vigilance, indestructible Other permanents you control have indestructible.
8 / 8
Innistrad Remastered (INR) · Mythic · Illustrated by Jason Chan

Final zone distribution

182 instances
3.3%
Library
45.1%
Battlefield
11.5%
Graveyard
7.7%
Exile

The "good card" funnel

815 brought · 306 players
Brought to game
815
Ever drawn
173
Reached battlefield
111
Still on board at game end
82

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.3pp

Players who cast this card win 31% of the time (n=97) , vs 28% when it never left the library (n=481).

When players drew this card but left it in hand, they won 20% (n=51).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.0pp; 95% confidence interval -2.3pp to +8.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=129
1%
T1
0%
T2
2%
T3
9%
T4
12%
T5
62%
T6-9
16%
T10+
Median 7 P25 6 · P75 9 · max 26
On curve 74% (26 / 129 cast on T8) Cast same turn as drawn 34%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.