auto_awesome
#15 in White Commander Staples
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#17 white board wipe
·
Sorcery
·
Avatar: The Last Airbender (TLA)
Live Play Data
Avatar's Wrath
3%
Live Inclusion
Times Brought
1854
Decks Running
805
Median Cast Turn
7
Drawn → Played
59%
Format
First-cast turn
n=249
0%
T1
1%
T2
2%
T3
2%
T4
11%
T5
66%
T6-9
18%
T10+
Median
7
P25
6
· P75
9
· max
15
On curve
4%
(4 / 249 cast on T4)
Cast same turn as drawn
26%
The "good card" funnel
1854 brought · 655 playersBrought to game
1854
Ever drawn
425
Reached battlefield
249
Still on board at game end
27
≥ +0.8pp
Players who cast this card win 35% of the time (n=227) , vs 28% when it never left the library (n=1201).
When players drew this card but left it in hand, they won 28% (n=158).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval +0.8pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
481 instances5.2%
Library
5.6%
Battlefield
27.7%
Graveyard
30.4%
Exile
Commanders that played this card
in tracked games-
1
Avatar Aang // Aang, Master of Elements
119 decks
-
2
Dack Fayden, Helping Hand
60 decks
-
3
The Ur-Dragon
39 decks
-
4
Fire Lord Zuko
38 decks
-
5
Katara, the Fearless
24 decks
-
6
Y'shtola, Night's Blessed
23 decks
-
7
Cloud, Midgar Mercenary
19 decks
-
8
Toph, the First Metalbender
19 decks
-
9
The Sentry, Golden Guardian
18 decks
-
10
Pantlaza, Sun-Favored
16 decks
Card text
Avatar's Wrath
Sorcery
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Avatar: The Last Airbender (TLA)
·
Rare
·
Illustrated by Ainezu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.