auto_awesome
#11 in White Commander Staples
·
Sorcery
·
Avatar: The Last Airbender (TLA)
Card Preview
Avatar's Wrath
1%
Decklist Inclusion
Times Brought
554
Decks Running
262
In Decks
1564
Decklist Inclusion
1%
Format
Card text
Avatar's Wrath
Sorcery
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Avatar: The Last Airbender (TLA)
·
Rare
·
Illustrated by Ainezu
Final zone distribution
159 instances3.8%
Library
6.9%
Battlefield
27.0%
Graveyard
30.8%
Exile
Commanders that played this card
in tracked games-
1
Avatar Aang // Aang, Master of Elements
42 decks
-
2
Fire Lord Zuko
17 decks
-
3
The Ur-Dragon
13 decks
-
4
Y'shtola, Night's Blessed
13 decks
-
5
Katara, the Fearless
11 decks
-
6
Cloud, Midgar Mercenary
8 decks
-
7
The Sentry, Golden Guardian
8 decks
-
8
Monk Gyatso
6 decks
-
9
Pantlaza, Sun-Favored
6 decks
-
10
Kellan, the Kid
5 decks
The "good card" funnel
554 brought · 231 playersBrought to game
554
Ever drawn
140
Reached battlefield
85
Still on board at game end
11
≥ -6.7pp
Players who cast this card win 36% of the time (n=81) , vs 32% when it never left the library (n=342).
When players drew this card but left it in hand, they won 21% (n=46) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.3pp; 95% confidence interval -6.7pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=85
0%
T1
0%
T2
2%
T3
1%
T4
9%
T5
62%
T6-9
25%
T10+
Median
7
P25
6
· P75
9
· max
15
On curve
4%
(1 / 85 cast on T4)
Cast same turn as drawn
28%
85 of 100 times cast
85%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.