auto_awesome
#16 in White Commander Staples
·
Sorcery
·
Avatar: The Last Airbender (TLA)
Live Play Data
Avatar's Wrath
3%
Live Inclusion
Times Brought
1330
Decks Running
597
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=190
0%
T1
1%
T2
2%
T3
1%
T4
12%
T5
64%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
4%
(2 / 190 cast on T4)
Cast same turn as drawn
27%
The "good card" funnel
1330 brought · 507 playersBrought to game
1330
Ever drawn
315
Reached battlefield
190
Still on board at game end
20
≥ -0.6pp
Players who cast this card win 34% of the time (n=174) , vs 27% when it never left the library (n=846).
When players drew this card but left it in hand, they won 24% (n=110).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval -0.6pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
357 instances4.8%
Library
5.6%
Battlefield
27.5%
Graveyard
31.4%
Exile
Commanders that played this card
in tracked games-
1
Avatar Aang // Aang, Master of Elements
88 decks
-
2
The Ur-Dragon
33 decks
-
3
Fire Lord Zuko
30 decks
-
4
Katara, the Fearless
22 decks
-
5
Y'shtola, Night's Blessed
19 decks
-
6
The Sentry, Golden Guardian
17 decks
-
7
Cloud, Midgar Mercenary
16 decks
-
8
Toph, the First Metalbender
16 decks
-
9
Dack Fayden, Helping Hand
13 decks
-
10
Pantlaza, Sun-Favored
12 decks
Card text
Avatar's Wrath
Sorcery
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Avatar: The Last Airbender (TLA)
·
Rare
·
Illustrated by Ainezu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.