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#19 in White Commander Staples
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#17 white board wipe
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Sorcery
·
Avatar: The Last Airbender (TLA)
Live Play Data
Avatar's Wrath
3%
Live Inclusion
Times Brought
2328
Decks Running
978
Median Cast Turn
8.0
Drawn → Played
59%
Format
First-cast turn
n=308
0%
T1
1%
T2
1%
T3
3%
T4
8%
T5
66%
T6-9
22%
T10+
Median
8.0
P25
6
· P75
9
· max
15
On curve
4%
(8 / 308 cast on T4)
Cast same turn as drawn
27%
The "good card" funnel
2328 brought · 799 playersBrought to game
2328
Ever drawn
526
Reached battlefield
308
Still on board at game end
33
≥ +1.2pp
Players who cast this card win 35% of the time (n=301) , vs 28% when it never left the library (n=1583).
When players drew this card but left it in hand, they won 29% (n=204).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.7pp; 95% confidence interval +1.2pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
595 instances5.9%
Library
5.5%
Battlefield
26.2%
Graveyard
31.3%
Exile
Commanders that played this card
in tracked games-
1
Avatar Aang // Aang, Master of Elements
145 decks
-
2
Dack Fayden, Helping Hand
82 decks
-
3
The Ur-Dragon
48 decks
-
4
Fire Lord Zuko
45 decks
-
5
Katara, the Fearless
29 decks
-
6
Toph, the First Metalbender
26 decks
-
7
Y'shtola, Night's Blessed
26 decks
-
8
The Sentry, Golden Guardian
21 decks
-
9
Cloud, Midgar Mercenary
20 decks
-
10
Rocco, Street Chef
20 decks
Card text
Avatar's Wrath
Sorcery
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Avatar: The Last Airbender (TLA)
·
Rare
·
Illustrated by Ainezu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.