auto_awesome #13 in White Commander Staples
Avatar's Wrath card art
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Avatar's Wrath

{2} {W} {W} · Sorcery · Avatar: The Last Airbender (TLA)
Times Brought
255
Decks Running
148
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Avatar's Wrath card

Avatar's Wrath

{2} {W} {W}
Sorcery
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Until your next turn, your opponents can't cast spells from anywhere other than their hands. Exile Avatar's Wrath.
Avatar: The Last Airbender (TLA) · Rare · Illustrated by Ainezu

Final zone distribution

64 instances
4.7%
Library
1.6%
Battlefield
25.0%
Graveyard
20.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

255 brought · 142 players
Brought to game
255
Ever drawn
58
Reached battlefield
20
Still on board at game end
1
≥ -8.5pp

Players who cast this card win 28% of the time (n=19) , vs 24% when it never left the library (n=141).

When players drew this card but left it in hand, they won 26% (n=27).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.3pp; 95% confidence interval -8.5pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
0%
T1
0%
T2
0%
T3
5%
T4
20%
T5
50%
T6-9
25%
T10+
Median 7.5 P25 6 · P75 10 · max 11
On curve 5% (1 / 20 cast on T4)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.