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Azorius Signet card art
Live Play Data

Azorius Signet

{2} · Artifact · Tarkir: Dragonstorm Commander (TDC)
16%
Live Inclusion
Times Brought
592
Decks Running
339
Median Cast Turn
4
Drawn → Played
72%
Format

16% of tracked Azorius-accessible Commander decks on Playgroup Live run Azorius Signet, and 72% of drawn copies reach the battlefield, with a median first-cast turn of 4.

Azorius Signet sits in 16% of tracked Commander decks on Playgroup Live, cementing it as the default mana rock for any deck with white and blue in its color identity. It appears in 339 of the 2132 distinct decks that have played a tracked game.

When a copy lands in a player's hand, 72% of those copies reach the battlefield before the game ends. That is a strong completion rate for a 2-mana artifact that requires an additional {1} activation cost. Median first cast lands on turn 4, consistent with a ramp piece players prioritize in the early game. Once it resolves, 83% of cast copies remain on the battlefield at end of game, reflecting the artifact's low removal priority compared to creatures or enchantments.

The card's commander distribution is notably broad: 280 distinct players have brought it to a tracked game, and no single player accounts for more than a small slice of those appearances. That spread makes the dataset a reliable cross-section of how Azorius Signet actually performs at tables, not just in one pilot's hands.

At a glance
  • 16% of tracked Commander decks include Azorius Signet
  • 72% of drawn copies reach the battlefield
  • T4 median first-cast turn
  • 83% battlefield stickiness once resolved
  • 280 distinct players have brought this card to a tracked game
  • 27% draw rate, expected for a singleton in a 100-card deck

First-cast turn

n=117
6%
T1
21%
T2
13%
T3
12%
T4
11%
T5
29%
T6-9
8%
T10+
Median 4 P25 2 · P75 7 · max 14
On curve 27% (25 / 117 cast on T2) Cast same turn as drawn 47%

The "good card" funnel

595 brought · 280 players
Brought to game
595
Ever drawn
163
Reached battlefield
117
Still on board at game end
97
72%

Of 595 Azorius Signets brought to games, 163 were drawn, 117 of those were cast, and 83% of cast copies remained on the battlefield at end of game.

≥ -7.9pp

Players who cast this card win 25% of the time (n=114) , vs 25% when it never left the library (n=378).

When players drew this card but left it in hand, they won 41% (n=44) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.4pp; 95% confidence interval -7.9pp to +8.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

179 instances
1.7%
Library
54.2%
Battlefield
25.1%
Graveyard
3.9%
Exile

Most Azorius Signets never leave the library in any given game, a structural fact of 100-card singleton. Among observed copies, the majority that resolved stayed on the battlefield through end of game, with only a small fraction hitting the graveyard or exile.

Commanders that played this card

in tracked games

The commander list spans pure Azorius builds alongside Esper and Jeskai commanders, reflecting that any deck containing both white and blue can run this card. No single commander dominates, which is a sign of a broadly played staple rather than a build-around.

Frequently Asked

How often is Azorius Signet drawn in a Commander game?
Across 565 tracked multiplayer Commander games where this card was in the deck, it was drawn 27% of the time. That rate is consistent with what you'd expect from a singleton in a 100-card deck. Of the 163 copies that reached a player's hand, 72% were cast before the game ended.
What turn does Azorius Signet usually get cast?
The median first-cast turn is 4. The distribution shows early clustering around turns 1-3, capturing copies that were in opening hands, with a second spread across turns 5-8 for copies drawn mid-game. The p25 sits at turn 2 and the p75 at turn 7, so the interquartile range spans a wide window reflecting how differently each game's pace shakes out.
Does casting Azorius Signet actually help you win?
In 114 tracked participations where Azorius Signet was cast, the win rate is 25%, compared to 25% in participations where it stayed in the library. The +0.4 percentage-point gap is a directional positive signal. Both buckets have meaningful sample sizes, but this is early data and the effect should be treated as indicative rather than conclusive. Better-built decks that run mana rocks also tend to win more often, so causality is hard to isolate.
How quickly do players cast Azorius Signet after drawing it?
Of drawn-and-cast instances, 47% were cast on the same turn they were drawn, meaning players tend to deploy it promptly when they can. The median turns-in-hand before casting is 1, with an average of 0.85 turns. Cards occasionally sit a turn or two when mana is tight or a higher-priority spell takes precedence.
Which commanders most often run Azorius Signet?
Zinnia, Valley's Voice leads the tracked decks list, followed by Aminatou, Veil Piercer and Shorikai, Genesis Engine. Most of the top commanders share the Azorius (white-blue) core, which is expected since the Signet is color-locked to {W}{U} production. The spread across commanders is wide, with no single commander dominating the sample.
Is Azorius Signet legal in Commander and other formats?
Azorius Signet is legal in Commander, Duel Commander, Pauper Commander, Legacy, Vintage, Modern, Pauper, Historic, Timeless, Brawl, and Oathbreaker. It is not legal in Standard, Pioneer, Alchemy, or Premodern. In Commander it is unrestricted and one of the format's foundational mana rocks for Azorius color identities.