Azorius Signet
16% of tracked Azorius-accessible Commander decks on Playgroup Live run Azorius Signet, and 73% of drawn copies reach the battlefield, with a median first-cast turn of 4.0.
Azorius Signet sits in 16% of tracked Commander decks on Playgroup Live, cementing it as the default mana rock for any deck with white and blue in its color identity. It appears in 301 of the 1848 distinct decks that have played a tracked game.
When a copy lands in a player's hand, 73% of those copies reach the battlefield before the game ends. That is a strong completion rate for a 2-mana artifact that requires an additional {1} activation cost. Median first cast lands on turn 4.0, consistent with a ramp piece players prioritize in the early game. Once it resolves, 81% of cast copies remain on the battlefield at end of game, reflecting the artifact's low removal priority compared to creatures or enchantments.
The card's commander distribution is notably broad: 249 distinct players have brought it to a tracked game, and no single player accounts for more than a small slice of those appearances. That spread makes the dataset a reliable cross-section of how Azorius Signet actually performs at tables, not just in one pilot's hands.
- 16% of tracked Commander decks include Azorius Signet
- 73% of drawn copies reach the battlefield
- T4.0 median first-cast turn
- 81% battlefield stickiness once resolved
- 249 distinct players have brought this card to a tracked game
- 27% draw rate, expected for a singleton in a 100-card deck
First-cast turn
n=100The "good card" funnel
504 brought · 249 playersOf 504 Azorius Signets brought to games, 137 were drawn, 100 of those were cast, and 81% of cast copies remained on the battlefield at end of game.
Players who cast this card win 27% of the time (n=99) , vs 24% when it never left the library (n=326).
When players drew this card but left it in hand, they won 43% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.2pp; 95% confidence interval -6.8pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
150 instancesMost Azorius Signets never leave the library in any given game, a structural fact of 100-card singleton. Among observed copies, the majority that resolved stayed on the battlefield through end of game, with only a small fraction hitting the graveyard or exile.
Commanders that played this card
in tracked games-
1
Zinnia, Valley's Voice
24 decks
-
2
Aminatou, Veil Piercer
9 decks
-
3
Shorikai, Genesis Engine
9 decks
-
4
Jin Sakai, Ghost of Tsushima
8 decks
-
5
Commodore Guff
7 decks
-
6
Hope Estheim
7 decks
-
7
Oloro, Ageless Ascetic
7 decks
-
8
Y'shtola, Night's Blessed
7 decks
-
9
Mendicant Core, Guidelight
6 decks
-
10
Morska, Undersea Sleuth
6 decks
The commander list spans pure Azorius builds alongside Esper and Jeskai commanders, reflecting that any deck containing both white and blue can run this card. No single commander dominates, which is a sign of a broadly played staple rather than a build-around.