Ba Sing Se card art
Live Play Data

Ba Sing Se

Land · Avatar: The Last Airbender (TLA)
3%
Live Inclusion
Times Brought
879
Decks Running
416
Median Cast Turn
4.0
Drawn → Played
84%
Format

First-cast turn

n=184
11%
T1
16%
T2
14%
T3
10%
T4
10%
T5
32%
T6-9
8%
T10+
Median 4.0 P25 2 · P75 7 · max 18
Cast same turn as drawn 53%

The "good card" funnel

879 brought · 371 players
Brought to game
879
Ever drawn
219
Reached battlefield
184
Still on board at game end
173

Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.4pp

Players who cast this card win 26% of the time (n=169) , vs 21% when it never left the library (n=556).

When players drew this card but left it in hand, they won 24% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.5pp; 95% confidence interval -1.4pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

244 instances
1.6%
Library
70.9%
Battlefield
12.7%
Graveyard
4.5%
Exile

Commanders that played this card

in tracked games
Card text
Ba Sing Se card

Ba Sing Se

Land
This land enters tapped unless you control a basic land. {T}: Add {G}. {2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Avatar: The Last Airbender (TLA) · Rare · Illustrated by Andreas Rocha

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.