Card Preview
Ba Sing Se
Land
·
Avatar: The Last Airbender (TLA)
Times Brought
294
Decks Running
155
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Ba Sing Se
Land
This land enters tapped unless you control a basic land.
: Add
.

,
: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Avatar: The Last Airbender (TLA)
·
Rare
·
Illustrated by Andreas Rocha
Final zone distribution
63 instances68.3%
Battlefield
19.0%
Graveyard
1.6%
Exile
11.1%
Hand
Commanders that played this card
in tracked games-
1
Toph, the First Metalbender
35 decks
-
2
Avatar Aang // Aang, Master of Elements
24 decks
-
3
Bumi, Unleashed
12 decks
-
4
Katara, the Fearless
9 decks
-
5
Toph, Earthbending Master
7 decks
-
6
Tifa Lockhart
4 decks
-
7
Toph, Greatest Earthbender
4 decks
-
8
Hearthhull, the Worldseed
3 decks
-
9
Toph, Hardheaded Teacher
3 decks
-
10
Ashaya, Soul of the Wild
2 decks
The "good card" funnel
294 brought · 149 playersBrought to game
294
Ever drawn
57
Reached battlefield
49
Still on board at game end
43
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.7pp
Players who cast this card win 25% of the time (n=37) , vs 25% when it never left the library (n=171).
Observed gap +0.2pp; 95% confidence interval -8.7pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=49
22%
T1
18%
T2
18%
T3
8%
T4
6%
T5
27%
T6-9
0%
T10+
Median
3
P25
2
· P75
6
· max
9
Cast same turn as drawn
64%
49 of 100 times cast
49%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.