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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Back in Town
1%
Live Inclusion
Times Brought
297
Decks Running
151
Median Cast Turn
8
Drawn → Played
45%
Format
First-cast turn
n=33
0%
T1
0%
T2
0%
T3
3%
T4
0%
T5
88%
T6-9
9%
T10+
Median
8
P25
7
· P75
9
· max
15
Cast same turn as drawn
16%
The "good card" funnel
297 brought · 146 playersBrought to game
297
Ever drawn
73
Reached battlefield
33
Still on board at game end
4
≥ +0.6pp
Players who cast this card win 38% of the time (n=31) , vs 20% when it never left the library (n=175).
When players drew this card but left it in hand, they won 24% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.7pp; 95% confidence interval +0.6pp to +34.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
83 instances2.4%
Library
4.8%
Battlefield
44.6%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Ezio Auditore da Firenze
30 decks
-
2
Olivia, Opulent Outlaw
30 decks
-
3
Edward Kenway
28 decks
-
4
Laughing Jasper Flint
22 decks
-
5
Vihaan, Goldwaker
10 decks
-
6
Admiral Beckett Brass
3 decks
-
7
Ramses, Assassin Lord
3 decks
-
8
Altaïr Ibn-La'Ahad
2 decks
-
9
Deadpool, Trading Card
2 decks
-
10
Etrata, Deadly Fugitive
2 decks
Card text
Back in Town
Sorcery
Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Greg Staples
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.