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Balefire Dragon card art
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Balefire Dragon

{5} {R} {R} · Creature — Dragon · Innistrad Remastered (INR)
Times Brought
504
Decks Running
206
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Balefire Dragon card

Balefire Dragon

{5} {R} {R}
Creature — Dragon
Flying Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
6 / 6
Innistrad Remastered (INR) · Mythic · Illustrated by Eric Deschamps

Final zone distribution

108 instances
1.9%
Library
38.9%
Battlefield
20.4%
Graveyard
5.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

504 brought · 175 players
Brought to game
504
Ever drawn
104
Reached battlefield
62
Still on board at game end
42

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.4pp

Players who cast this card win 38% of the time (n=52) , vs 29% when it never left the library (n=315).

When players drew this card but left it in hand, they won 22% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +8.9pp; 95% confidence interval +2.4pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=62
2%
T1
0%
T2
8%
T3
11%
T4
19%
T5
50%
T6-9
10%
T10+
Median 6.0 P25 5 · P75 8 · max 14
On curve 74% (11 / 62 cast on T7) Cast same turn as drawn 40%
62 of 100 times cast 62%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.