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Part of Edge of Eternities
·
Creature — Beast
·
Edge of Eternities Commander (EOC)
Live Play Data
Baloth Prime
1%
Live Inclusion
Times Brought
352
Decks Running
187
Median Cast Turn
7.0
Drawn → Played
57%
Format
First-cast turn
n=46
0%
T1
0%
T2
2%
T3
9%
T4
15%
T5
57%
T6-9
17%
T10+
Median
7.0
P25
5
· P75
8
· max
15
On curve
11%
(4 / 46 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
352 brought · 172 playersBrought to game
352
Ever drawn
81
Reached battlefield
46
Still on board at game end
25
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.9pp
Players who cast this card win 28% of the time (n=40) , vs 25% when it never left the library (n=224).
When players drew this card but left it in hand, they won 27% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -9.9pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
96 instances4.2%
Library
26.0%
Battlefield
32.3%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
127 decks
-
2
Szarel, Genesis Shepherd
22 decks
-
3
Baba Lysaga, Night Witch
6 decks
-
4
Toph, Hardheaded Teacher
4 decks
-
5
Azusa, Lost but Seeking
2 decks
-
6
Dina, Essence Brewer
2 decks
-
7
Eshki, Temur's Roar
2 decks
-
8
Teval, the Balanced Scale
2 decks
-
9
The Earth King
2 decks
-
10
The Necrobloom
2 decks
Card text
Baloth Prime
Creature — Beast
This creature enters tapped with six stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
10 / 10
Edge of Eternities Commander (EOC)
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Rare
·
Illustrated by Joshua Raphael
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.