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Part of Outlaws of Thunder Junction
·
Artifact
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Bandit's Haul
0%
Live Inclusion
Times Brought
264
Decks Running
127
Median Cast Turn
5
Drawn → Played
65%
Format
First-cast turn
n=51
0%
T1
6%
T2
25%
T3
12%
T4
8%
T5
37%
T6-9
12%
T10+
Median
5
P25
3
· P75
7
· max
16
On curve
31%
(13 / 51 cast on T3)
Cast same turn as drawn
22%
The "good card" funnel
264 brought · 116 playersBrought to game
264
Ever drawn
78
Reached battlefield
51
Still on board at game end
45
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.9pp
Players who cast this card win 34% of the time (n=50) , vs 19% when it never left the library (n=166).
When players drew this card but left it in hand, they won 7% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.2pp; 95% confidence interval +1.9pp to +28.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
83 instances2.4%
Library
54.2%
Battlefield
16.9%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Olivia, Opulent Outlaw
20 decks
-
2
Laughing Jasper Flint
13 decks
-
3
Captain Rex Nebula
7 decks
-
4
Zenos yae Galvus // Shinryu, Transcendent Rival
6 decks
-
5
Shay Cormac
5 decks
-
6
Gisa, the Hellraiser
4 decks
-
7
Gev, Scaled Scorch
3 decks
-
8
Horobi, Death's Wail
3 decks
-
9
Lazav, Familiar Stranger
3 decks
-
10
Taii Wakeen, Perfect Shot
3 decks
Card text
Bandit's Haul
Artifact
Whenever you commit a crime, put a loot counter on this artifact. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
: Add one mana of any color.
,
, Remove two loot counters from this artifact: Draw a card.
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by Monztre
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.