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Bandit's Haul card art
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Bandit's Haul

{3} · Artifact · Outlaws of Thunder Junction (OTJ)
Times Brought
115
Decks Running
66
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Bandit's Haul card

Bandit's Haul

{3}
Artifact
Whenever you commit a crime, put a loot counter on this artifact. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {T}: Add one mana of any color. {2}, {T}, Remove two loot counters from this artifact: Draw a card.
Outlaws of Thunder Junction (OTJ) · Uncommon · Illustrated by Monztre

Final zone distribution

34 instances
70.6%
Battlefield
5.9%
Graveyard
2.9%
Exile
20.6%
Hand

The "good card" funnel

115 brought · 64 players
Brought to game
115
Ever drawn
32
Reached battlefield
26
Still on board at game end
24

Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.4pp

Players who cast this card win 20% of the time (n=22) , vs 19% when it never left the library (n=64).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.7pp; 95% confidence interval -10.4pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
0%
T1
12%
T2
27%
T3
19%
T4
12%
T5
23%
T6-9
8%
T10+
Median 4.0 P25 3 · P75 6 · max 12
On curve 38% (7 / 26 cast on T3) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.