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Bandit's Talent card art
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Bandit's Talent

{1} {B} · Enchantment — Class · Bloomburrow (BLB)
Times Brought
176
Decks Running
102
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Bandit's Talent card

Bandit's Talent

{1} {B}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, each opponent discards two cards unless they discard a nonland card. {B}: Level 2 At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life. {3}{B}: Level 3 At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
Bloomburrow (BLB) · Uncommon · Illustrated by Volkan Baǵa

Final zone distribution

37 instances
5.4%
Library
64.9%
Battlefield
8.1%
Graveyard
5.4%
Exile

The "good card" funnel

176 brought · 97 players
Brought to game
176
Ever drawn
34
Reached battlefield
28
Still on board at game end
24

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.4pp

Players who cast this card win 24% of the time (n=23) , vs 19% when it never left the library (n=92).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.2pp; 95% confidence interval -6.4pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
7%
T1
11%
T2
25%
T3
4%
T4
14%
T5
36%
T6-9
4%
T10+
Median 5.0 P25 3 · P75 7 · max 11
On curve 18% (3 / 28 cast on T2) Cast same turn as drawn 54%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.