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Part of Bloomburrow
·
Enchantment
·
The Hobbit Eternal (HOC)
Live Play Data
Banishing Light
2%
Live Inclusion
Times Brought
257
Decks Running
120
Median Cast Turn
6.5
Drawn → Played
62%
Format
First-cast turn
n=36
0%
T1
0%
T2
0%
T3
14%
T4
25%
T5
50%
T6-9
11%
T10+
Median
6.5
P25
5
· P75
8
· max
11
On curve
0%
(0 / 36 cast on T3)
Cast same turn as drawn
21%
The "good card" funnel
257 brought · 112 playersBrought to game
257
Ever drawn
58
Reached battlefield
36
Still on board at game end
25
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.8pp
Players who cast this card win 14% of the time (n=33) , vs 22% when it never left the library (n=165).
When players drew this card but left it in hand, they won 24% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.7pp; 95% confidence interval -19.8pp to +4.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
62 instances40.3%
Battlefield
21.0%
Graveyard
1.6%
Exile
37.1%
Hand
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
25 decks
-
2
Isperia, Supreme Judge
11 decks
-
3
Aragorn, King of Gondor
4 decks
-
4
Kangee, Sky Warden
4 decks
-
5
Elesh Norn, Mother of Machines
3 decks
-
6
Pantlaza, Sun-Favored
3 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
2 decks
-
8
Kaalia of the Vast
2 decks
-
9
Kastral, the Windcrested
2 decks
-
10
Ragost, Deft Gastronaut
2 decks
Card text
Banishing Light
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
The Hobbit Eternal (HOC)
·
Uncommon
·
Illustrated by Joseph Meehan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.