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Part of Tales of Middle-earth
Live Play Data
Barad-dûr
Legendary Land
·
The Lord of the Rings: Tales of Middle-earth (LTR)
2%
Live Inclusion
Times Brought
516
Decks Running
242
Median Cast Turn
4
Drawn → Played
83%
Format
First-cast turn
n=111
23%
T1
9%
T2
14%
T3
13%
T4
11%
T5
27%
T6-9
4%
T10+
Median
4
P25
2
· P75
6
· max
17
Cast same turn as drawn
54%
The "good card" funnel
516 brought · 208 playersBrought to game
516
Ever drawn
134
Reached battlefield
111
Still on board at game end
104
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 27% of the time (n=103) , vs 21% when it never left the library (n=316).
When players drew this card but left it in hand, they won 20% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -2.9pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
150 instances4.0%
Library
69.3%
Battlefield
11.3%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
81 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
27 decks
-
3
Sauron, Lord of the Rings
15 decks
-
4
The Great Goblin
12 decks
-
5
Saruman, the White Hand
11 decks
-
6
Lord of the Nazgûl
10 decks
-
7
Sméagol, Helpful Guide
9 decks
-
8
Marneus Calgar
5 decks
-
9
Dihada, Binder of Wills
4 decks
-
10
Ardbert, Warrior of Darkness
3 decks
Card text
Barad-dûr
Legendary Land
Barad-dûr enters tapped unless you control a legendary creature.
: Add
.


,
: Amass Orcs X. Activate only if a creature died this turn.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Sean Vo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.