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Part of Tales of Middle-earth
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Barad-dûr
Legendary Land
·
The Lord of the Rings: Tales of Middle-earth (LTR)
1%
Decklist Inclusion
Times Brought
382
Decks Running
193
In Decks
1292
Decklist Inclusion
1%
Format
Card text
Barad-dûr
Legendary Land
Barad-dûr enters tapped unless you control a legendary creature.
: Add
.


,
: Amass Orcs X. Activate only if a creature died this turn.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Sean Vo
Final zone distribution
118 instances3.4%
Library
71.2%
Battlefield
9.3%
Graveyard
2.5%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
60 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
25 decks
-
3
Sauron, Lord of the Rings
13 decks
-
4
Lord of the Nazgûl
9 decks
-
5
Saruman, the White Hand
9 decks
-
6
The Great Goblin
8 decks
-
7
Sméagol, Helpful Guide
7 decks
-
8
Marneus Calgar
4 decks
-
9
Ardbert, Warrior of Darkness
3 decks
-
10
Tergrid, God of Fright // Tergrid's Lantern
3 decks
The "good card" funnel
382 brought · 165 playersBrought to game
382
Ever drawn
109
Reached battlefield
90
Still on board at game end
84
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.9pp
Players who cast this card win 28% of the time (n=84) , vs 22% when it never left the library (n=225).
When players drew this card but left it in hand, they won 17% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.2pp; 95% confidence interval -3.9pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=90
24%
T1
9%
T2
14%
T3
11%
T4
11%
T5
26%
T6-9
4%
T10+
Median
4.0
P25
2
· P75
6
· max
17
Cast same turn as drawn
53%
90 of 100 times cast
90%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.