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Part of Tales of Middle-earth
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Barad-dûr
Legendary Land
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Times Brought
366
Decks Running
176
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Barad-dûr
Legendary Land
Barad-dûr enters tapped unless you control a legendary creature.
: Add
.


,
: Amass Orcs X. Activate only if a creature died this turn.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Sean Vo
Final zone distribution
93 instances1.1%
Library
75.3%
Battlefield
12.9%
Graveyard
2.2%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
56 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
23 decks
-
3
Saruman, the White Hand
12 decks
-
4
Sauron, Lord of the Rings
12 decks
-
5
The Great Goblin
10 decks
-
6
Sméagol, Helpful Guide
9 decks
-
7
Lord of the Nazgûl
5 decks
-
8
Bolg, Erebor's Reckoning
4 decks
-
9
Go-Shintai of Life's Origin
3 decks
-
10
Chatterfang, Squirrel General
2 decks
The "good card" funnel
366 brought · 159 playersBrought to game
366
Ever drawn
87
Reached battlefield
73
Still on board at game end
70
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.9pp
Players who cast this card win 22% of the time (n=61) , vs 24% when it never left the library (n=201).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.1pp; 95% confidence interval -8.9pp to +4.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=73
27%
T1
8%
T2
11%
T3
10%
T4
7%
T5
29%
T6-9
8%
T10+
Median
4
P25
1
· P75
7
· max
11
Cast same turn as drawn
67%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.