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Bastion of Remembrance card art
Live Play Data

Bastion of Remembrance

{2} {B} · Enchantment · Avatar: The Last Airbender Eternal (TLE)
7%
Live Inclusion
Times Brought
2362
Decks Running
1145
Median Cast Turn
6.0
Drawn → Played
75%
Format

First-cast turn

n=416
2%
T1
7%
T2
16%
T3
11%
T4
13%
T5
37%
T6-9
15%
T10+
Median 6.0 P25 4 · P75 8 · max 16
On curve 25% (66 / 416 cast on T3) Cast same turn as drawn 39%

The "good card" funnel

2366 brought · 971 players
Brought to game
2366
Ever drawn
555
Reached battlefield
416
Still on board at game end
334

Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.1pp

Players who cast this card win 33% of the time (n=383) , vs 24% when it never left the library (n=1509).

When players drew this card but left it in hand, they won 16% (n=123).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.9pp; 95% confidence interval +4.1pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

600 instances
2.2%
Library
55.7%
Battlefield
17.8%
Graveyard
4.0%
Exile
Card text
Bastion of Remembrance card

Bastion of Remembrance

{2} {B}
Enchantment
When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Avatar: The Last Airbender Eternal (TLE) · Uncommon · Illustrated by Yuu Fujiki

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.