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Part of Bloomburrow
·
Enchantment
·
Avatar: The Last Airbender Eternal (TLE)
Card Preview
Bastion of Remembrance
4%
Decklist Inclusion
Times Brought
377
Decks Running
221
In Decks
2250
Decklist Inclusion
4%
Format
Final zone distribution
111 instances1.8%
Library
55.0%
Battlefield
21.6%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
21 decks
-
2
Caesar, Legion's Emperor
14 decks
-
3
Teysa Karlov
10 decks
-
4
Valgavoth, Harrower of Souls
10 decks
-
5
Hazel of the Rootbloom
8 decks
-
6
Chatterfang, Squirrel General
7 decks
-
7
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
7 decks
-
8
Zurgo Stormrender
7 decks
-
9
Silverquill, the Disputant
6 decks
-
10
Meren of Clan Nel Toth
5 decks
The "good card" funnel
381 brought · 197 playersBrought to game
381
Ever drawn
101
Reached battlefield
78
Still on board at game end
61
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.9pp
Players who cast this card win 37% of the time (n=77) , vs 23% when it never left the library (n=248).
When players drew this card but left it in hand, they won 18% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.7pp; 95% confidence interval +2.9pp to +24.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=78
3%
T1
6%
T2
10%
T3
14%
T4
17%
T5
44%
T6-9
6%
T10+
Median
5.5
P25
4
· P75
8
· max
13
On curve
19%
(8 / 78 cast on T3)
Cast same turn as drawn
40%
78 of 100 times cast
78%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.