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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Live Play Data
Battle Menu
0%
Live Inclusion
Times Brought
134
Decks Running
71
Median Cast Turn
7
Drawn → Played
74%
Format
First-cast turn
n=23
4%
T1
13%
T2
0%
T3
9%
T4
9%
T5
52%
T6-9
13%
T10+
Median
7
P25
4
· P75
7
· max
13
On curve
17%
(3 / 23 cast on T2)
Cast same turn as drawn
22%
The "good card" funnel
135 brought · 69 playersBrought to game
135
Ever drawn
31
Reached battlefield
23
Still on board at game end
1
≥ -24.6pp
Players who cast this card win 11% of the time (n=20) , vs 21% when it never left the library (n=85).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -10.2pp; 95% confidence interval -24.6pp to +4.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
37 instances2.7%
Library
2.7%
Battlefield
62.2%
Graveyard
16.2%
Exile
Commanders that played this card
in tracked games-
1
Aerith Gainsborough
4 decks
-
2
Arabella, Abandoned Doll
4 decks
-
3
Arcades, the Strategist
3 decks
-
4
Cloud, Planet's Champion
3 decks
-
5
Hope Estheim
3 decks
-
6
The Destined Warrior
3 decks
-
7
Aerith, Last Ancient
2 decks
-
8
Breena, the Demagogue
2 decks
-
9
Codie, Vociferous Codex
2 decks
-
10
Ghalta the Immovable
2 decks
Card text
Battle Menu
Instant
Choose one —
• Attack — Create a 2/2 white Knight creature token.
• Ability — Target creature gets +0/+4 until end of turn.
• Magic — Destroy target creature with power 4 or greater.
• Item — You gain 4 life.
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Mingchen Shen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.