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Part of Fallout
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Enchantment
·
Fallout (PIP)
Live Play Data
Battle of Hoover Dam
0%
Live Inclusion
Times Brought
259
Decks Running
132
Median Cast Turn
8.0
Drawn → Played
65%
Format
First-cast turn
n=32
0%
T1
0%
T2
0%
T3
3%
T4
3%
T5
69%
T6-9
25%
T10+
Median
8.0
P25
6
· P75
10
· max
16
On curve
3%
(1 / 32 cast on T4)
Cast same turn as drawn
24%
The "good card" funnel
259 brought · 122 playersBrought to game
259
Ever drawn
49
Reached battlefield
32
Still on board at game end
24
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.1pp
Players who cast this card win 29% of the time (n=29) , vs 22% when it never left the library (n=156).
When players drew this card but left it in hand, they won 19% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.5pp; 95% confidence interval -10.1pp to +25.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances3.7%
Library
44.4%
Battlefield
22.2%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
89 decks
-
2
Syr Vondam, Sunstar Exemplar
7 decks
-
3
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
3 decks
-
4
Choco, Seeker of Paradise
2 decks
-
5
Felisa, Fang of Silverquill
2 decks
-
6
Galadriel, Light of Valinor
2 decks
-
7
Kambal, Profiteering Mayor
2 decks
-
8
Mr. House, President and CEO
2 decks
-
9
Thorin, King of Durin's Folk
2 decks
-
10
Anim Pakal, Thousandth Moon
1 decks
Card text
Battle of Hoover Dam
Enchantment
As this enchantment enters, choose NCR or Legion.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
Fallout (PIP)
·
Rare
·
Illustrated by Campbell White
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.