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Part of Marvel Super Heroes
: Add
.
,
: Add four mana in any combination of colors.
,
: Draw a card. Activate only if you control a creature with toughness 4 or greater.
Live Play Data
Baxter Building
Land
·
Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
642
Decks Running
260
Median Cast Turn
4
Drawn → Played
86%
Format
First-cast turn
n=145
10%
T1
12%
T2
15%
T3
21%
T4
10%
T5
24%
T6-9
8%
T10+
Median
4
P25
3
· P75
6
· max
14
Cast same turn as drawn
42%
The "good card" funnel
642 brought · 221 playersBrought to game
642
Ever drawn
168
Reached battlefield
145
Still on board at game end
125
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.1pp
Players who cast this card win 31% of the time (n=126) , vs 22% when it never left the library (n=382).
When players drew this card but left it in hand, they won 43% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.5pp; 95% confidence interval +1.1pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
183 instances1.6%
Library
68.3%
Battlefield
15.8%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
50 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
23 decks
-
3
Invisible Woman
20 decks
-
4
Thanos, the Mad Titan
10 decks
-
5
The Fantastic Four
10 decks
-
6
Human Torch
9 decks
-
7
Saruman, the White Hand
8 decks
-
8
Cosmic Spider-Man
7 decks
-
9
Bruce Banner // The Incredible Hulk
6 decks
-
10
Jodah, the Unifier
5 decks
Card text
Baxter Building
Land
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Paulius Daščioras
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.