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Part of Marvel Super Heroes
: Add
.
,
: Add four mana in any combination of colors.
,
: Draw a card. Activate only if you control a creature with toughness 4 or greater.
Live Play Data
Baxter Building
Land
·
Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
867
Decks Running
338
Median Cast Turn
4
Drawn → Played
84%
Format
First-cast turn
n=195
11%
T1
10%
T2
18%
T3
18%
T4
11%
T5
23%
T6-9
8%
T10+
Median
4
P25
3
· P75
6
· max
14
Cast same turn as drawn
44%
The "good card" funnel
867 brought · 283 playersBrought to game
867
Ever drawn
233
Reached battlefield
195
Still on board at game end
172
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.9pp
Players who cast this card win 29% of the time (n=172) , vs 21% when it never left the library (n=511).
When players drew this card but left it in hand, they won 33% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.1pp; 95% confidence interval +0.9pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
254 instances2.4%
Library
67.7%
Battlefield
14.2%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
59 decks
-
2
Invisible Woman
30 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
25 decks
-
4
The Fantastic Four
16 decks
-
5
Thanos, the Mad Titan
13 decks
-
6
Human Torch
12 decks
-
7
Bruce Banner // The Incredible Hulk
9 decks
-
8
Saruman, the White Hand
8 decks
-
9
Cosmic Spider-Man
7 decks
-
10
Codie, Ravenous Codex
6 decks
Card text
Baxter Building
Land
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Paulius Daščioras
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.