collections_bookmark Part of March of the Machine
Beamtown Beatstick card art
Live Play Data

Beamtown Beatstick

{R} · Artifact — Equipment · March of the Machine (MOM)
1%
Live Inclusion
Times Brought
309
Decks Running
173
Median Cast Turn
4
Drawn → Played
78%
Format

First-cast turn

n=53
21%
T1
13%
T2
15%
T3
8%
T4
8%
T5
34%
T6-9
2%
T10+
Median 4 P25 2 · P75 6 · max 11
On curve 21% (11 / 53 cast on T1) Cast same turn as drawn 68%

The "good card" funnel

312 brought · 171 players
Brought to game
312
Ever drawn
68
Reached battlefield
53
Still on board at game end
43

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.1pp

Players who cast this card win 17% of the time (n=50) , vs 20% when it never left the library (n=209).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.9pp; 95% confidence interval -13.1pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

77 instances
55.8%
Battlefield
20.8%
Graveyard
5.2%
Exile
18.2%
Hand

Commanders that played this card

in tracked games
Card text
Beamtown Beatstick card

Beamtown Beatstick

{R}
Artifact — Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever equipped creature deals combat damage to a player or battle, create a Treasure token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
March of the Machine (MOM) · Common · Illustrated by Konstantin Porubov

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.