Live Play Data
Bear Umbra
3%
Live Inclusion
Times Brought
1277
Decks Running
590
Median Cast Turn
6.0
Drawn → Played
71%
Format
First-cast turn
n=190
1%
T1
2%
T2
3%
T3
12%
T4
18%
T5
56%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
18%
(23 / 190 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
1277 brought · 523 playersBrought to game
1277
Ever drawn
266
Reached battlefield
190
Still on board at game end
105
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.0pp
Players who cast this card win 40% of the time (n=170) , vs 25% when it never left the library (n=862).
When players drew this card but left it in hand, they won 28% (n=66).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.4pp; 95% confidence interval +8.0pp to +22.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
293 instances2.4%
Library
35.8%
Battlefield
30.7%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Beorn the Fierce
40 decks
-
2
Bruce Banner // The Incredible Hulk
22 decks
-
3
Chishiro, the Shattered Blade
22 decks
-
4
Wolverine, Best There Is
22 decks
-
5
Uril, the Miststalker
16 decks
-
6
Ayula, Queen Among Bears
15 decks
-
7
Blor the Impervious
15 decks
-
8
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
15 decks
-
9
Najeela, the Blade-Blossom
13 decks
-
10
Tifa Lockhart
13 decks
Card text
Bear Umbra
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Neon Dynasty Commander (NEC)
·
Rare
·
Illustrated by Howard Lyon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.