Live Play Data
Bear Umbra
3%
Live Inclusion
Times Brought
2327
Decks Running
964
Median Cast Turn
6
Drawn → Played
70%
Format
First-cast turn
n=367
1%
T1
0%
T2
2%
T3
14%
T4
16%
T5
57%
T6-9
10%
T10+
Median
6
P25
5
· P75
8
· max
15
On curve
16%
(50 / 367 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
2327 brought · 845 playersBrought to game
2327
Ever drawn
525
Reached battlefield
367
Still on board at game end
197
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.7pp
Players who cast this card win 34% of the time (n=355) , vs 24% when it never left the library (n=1625).
When players drew this card but left it in hand, they won 21% (n=151).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.7pp; 95% confidence interval +5.7pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
583 instances1.9%
Library
33.8%
Battlefield
31.0%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Beorn the Fierce
55 decks
-
2
Chishiro, the Shattered Blade
39 decks
-
3
Bruce Banner // The Incredible Hulk
36 decks
-
4
Blor the Impervious
35 decks
-
5
Wolverine, Best There Is
31 decks
-
6
Ayula, Queen Among Bears
27 decks
-
7
Ellivere of the Wild Court
23 decks
-
8
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
21 decks
-
9
Uril, the Miststalker
21 decks
-
10
Kotis, the Fangkeeper
20 decks
Card text
Bear Umbra
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Neon Dynasty Commander (NEC)
·
Rare
·
Illustrated by Howard Lyon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.