Card Preview
Bear Umbra
2%
Decklist Inclusion
Times Brought
477
Decks Running
251
In Decks
1946
Decklist Inclusion
2%
Format
Card text
Bear Umbra
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Neon Dynasty Commander (NEC)
·
Rare
·
Illustrated by Howard Lyon
Final zone distribution
105 instances41.9%
Battlefield
29.5%
Graveyard
5.7%
Exile
22.9%
Hand
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
14 decks
-
2
Uril, the Miststalker
11 decks
-
3
Wolverine, Best There Is
11 decks
-
4
Chishiro, the Shattered Blade
10 decks
-
5
Beorn the Fierce
8 decks
-
6
Ellivere of the Wild Court
7 decks
-
7
Wilson, Refined Grizzly
7 decks
-
8
Anzrag, the Quake-Mole
6 decks
-
9
Najeela, the Blade-Blossom
6 decks
-
10
Tuvasa the Sunlit
6 decks
The "good card" funnel
477 brought · 230 playersBrought to game
477
Ever drawn
95
Reached battlefield
72
Still on board at game end
44
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.0pp
Players who cast this card win 45% of the time (n=62) , vs 25% when it never left the library (n=338).
When players drew this card but left it in hand, they won 38% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +20.0pp; 95% confidence interval +8.0pp to +31.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=72
1%
T1
4%
T2
3%
T3
19%
T4
11%
T5
51%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
28%
(14 / 72 cast on T4)
Cast same turn as drawn
34%
72 of 100 times cast
72%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.