Live Play Data
Bear Umbra
3%
Live Inclusion
Times Brought
797
Decks Running
386
Median Cast Turn
6.0
Drawn → Played
71%
Format
First-cast turn
n=120
2%
T1
3%
T2
3%
T3
13%
T4
17%
T5
57%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
19%
(15 / 120 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
797 brought · 350 playersBrought to game
797
Ever drawn
168
Reached battlefield
120
Still on board at game end
70
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.3pp
Players who cast this card win 44% of the time (n=104) , vs 25% when it never left the library (n=525).
When players drew this card but left it in hand, they won 28% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.6pp; 95% confidence interval +10.3pp to +28.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
186 instances2.2%
Library
37.6%
Battlefield
28.5%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Beorn the Fierce
26 decks
-
2
Bruce Banner // The Incredible Hulk
16 decks
-
3
Wolverine, Best There Is
16 decks
-
4
Chishiro, the Shattered Blade
13 decks
-
5
Uril, the Miststalker
13 decks
-
6
Ellivere of the Wild Court
11 decks
-
7
Ayula, Queen Among Bears
10 decks
-
8
Najeela, the Blade-Blossom
10 decks
-
9
Tifa Lockhart
9 decks
-
10
Wildsear, Scouring Maw
9 decks
Card text
Bear Umbra
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Neon Dynasty Commander (NEC)
·
Rare
·
Illustrated by Howard Lyon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.