Bear Umbra card art
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Bear Umbra

{2} {G} {G} · Enchantment — Aura · Neon Dynasty Commander (NEC)
Times Brought
574
Decks Running
271
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Bear Umbra card

Bear Umbra

{2} {G} {G}
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Neon Dynasty Commander (NEC) · Rare · Illustrated by Howard Lyon

Final zone distribution

119 instances
3.4%
Library
37.8%
Battlefield
23.5%
Graveyard
2.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

574 brought · 244 players
Brought to game
574
Ever drawn
112
Reached battlefield
73
Still on board at game end
45

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.6pp

Players who cast this card win 30% of the time (n=62) , vs 30% when it never left the library (n=355).

When players drew this card but left it in hand, they won 14% (n=27).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.1pp; 95% confidence interval -6.6pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=73
0%
T1
0%
T2
5%
T3
21%
T4
14%
T5
55%
T6-9
5%
T10+
Median 6 P25 4 · P75 8 · max 14
On curve 26% (15 / 73 cast on T4) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.